beginscenscript;

// ABILITY TYPES

begindefineability 0;
// Held in reserve to import to totally flush values

// Mixed special abilites
// these are handled in code and don't need full abilitiy scripting

begindefineability 1; // 
	ab_name = "Use to read map.";
	ab_abil_type = 21;
begindefineability 2; // book
	ab_name = "Use to read.";
begindefineability 3; // bandit note
	ab_name = "Use to read.";
begindefineability 4; // Anax note
	ab_name = "Use to read."; 
begindefineability 5; // recall crystal
	ab_name = "Teleport Home"; 

// SINGLE TARGET HEALS BUFFS

begindefineability 6;
	ab_name = "Minor Heal";
	ab_abil_type = 10;
	ab_when_use = 2;
	ab_energy_cost = 3;
	ab_ability_sound = 100;
	ab_skill_ability_linked_to = 65;

	ab_node_type 0 = 164;
	ab_node_min_training 0 = 2;
	ab_node_base_amount 0 = 10;	

	ab_node_type 1 = 20;
	ab_node_base_amount 1 = 8;	
	ab_node_amount_per_level 1 = 5;

	ab_node_type 2 = 21;
	ab_node_effect_type 2 = 21;
	ab_node_base_amount 2 = 3;	
	ab_node_min_training 2 = 3;
	
begindefineability 7;
	ab_name = "Heal";
	ab_energy_cost = 12;
	ab_skill_ability_linked_to = 76;
	ab_ability_sound = 149;

	ab_node_type 0 = 164;
	ab_node_min_training 0 = 2;
	ab_node_base_amount 0 = 10;	

	ab_node_type 1 = 20;
	ab_node_base_amount 1 = 20;	
	ab_node_amount_per_level 1 = 8;

	ab_node_type 2 = 21;
	ab_node_effect_type 2 = 21;
	ab_node_base_amount 2 = 3;	
	ab_node_min_training 2 = 3;

begindefineability 8;
	ab_name = "Curing";
	ab_energy_cost = 2;
	ab_ability_sound = 104;
	ab_skill_ability_linked_to = 66;

	ab_node_type 0 = 22;
	ab_node_base_amount 0 = 1;	
	ab_node_percent_per_level 0 = 10;

	ab_node_type 1 = 22;
	ab_node_base_amount 1 = 1;	
	ab_node_min_training 1 = 2;
	
	ab_node_type 2 = 22;
	ab_node_base_amount 2 = 1;	
	ab_node_min_training 2 = 3;
	
begindefineability 9;
	ab_name = "Unshackle Mind";
	ab_energy_cost = 8;
	ab_skill_ability_linked_to = 75;
	ab_ability_sound = 102;

	ab_node_type 0 = 23;
	ab_node_base_amount 0 = 1;	

	ab_node_type 1 = 23;
	ab_node_base_amount 1 = 1;	
	ab_node_min_training 1 = 2;

	ab_node_type 2 = 23;
	ab_node_base_amount 2 = 1;	
	ab_node_min_training 2 = 3;

// SOME SELF BUFFS

begindefineability 15;
	import = 0;
	ab_name = "Eat Food";
	ab_abil_type = 21; 
	ab_ability_sound = 110;
	ab_when_use = 9;

	ab_node_type 0 = 120;
	ab_node_base_amount 0 = 3;	
	ab_node_amount_per_level 0 = 3;
begindefineability 16;
	ab_name = "Use Bandage";
	ab_ability_sound = 202; 
	
	ab_node_type 0 = 120;
	ab_node_base_amount 0 = 3;	
	ab_node_amount_per_level 0 = 3;
begindefineability 17;
	ab_name = "Adrenaline Rush";
	ab_ability_sound = 149; 
	ab_fatigue = 6;
	
	ab_node_type 0 = 123;
	ab_node_base_amount 0 = 20;	
begindefineability 18;
	ab_name = "Battle Frenzy";
	ab_ability_sound = 101; 
	ab_fatigue = 10;
	
	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 24;
	ab_node_base_amount 0 = 5;	
begindefineability 19;
	ab_name = "Light Source";
	ab_ability_sound = 109;
	ab_fatigue = 0;
	ab_skill_ability_linked_to = -1;
	ab_when_use = 9;

	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 23;
	ab_node_base_amount 0 = 150;	

// MELEE ATTACKS

begindefineability 20;
	import = 0;
	ab_name = "Dagger";
	ab_abil_type = 0;
	ab_ability_sound = 95;
	ab_uses_weapon = 1;
	ab_range = 1;
	ab_skill_ability_linked_to = 4;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 3;
	ab_node_sound 0 = 80;
begindefineability 21;
	ab_name = "Sword";
	ab_ability_sound = 96;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 4;
	ab_node_sound 0 = 81;
begindefineability 22;
	ab_name = "Spear";
	ab_ability_sound = 96;
	ab_skill_ability_linked_to = 5;
	
	ab_node_type 0 = 168;
	ab_node_probability 0 = 25;
	
	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 0;
	ab_node_amount_per_level 1 = 5;
	ab_node_sound 1 = 83;
begindefineability 23;
	ab_name = "Halberd";
	ab_ability_sound = 117;
	
	ab_node_type 0 = 168;
	ab_node_probability 0 = 25;
	
	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 0;
	ab_node_base_amount 1 = 10;	
	ab_node_amount_per_level 1 = 5;
	ab_node_sound 1 = 84;

	ab_node_type 2 = 2;
	ab_node_effect_type 2 = 0;
	ab_node_base_amount 2 = 5;	
	ab_node_amount_per_level 2 = 4;
	ab_node_probability 2 = 40;
	
begindefineability 24;
	ab_name = "Punch";
	ab_ability_sound = 97;
	ab_skill_ability_linked_to = -1;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 4;
	ab_node_sound 0 = 85;


begindefineability 25;
	ab_name = "Broadsword";
	ab_ability_sound = 96;
	ab_skill_ability_linked_to = 4;
	
	ab_node_type 0 = 168;
	ab_node_probability 0 = 15;

	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 0;
	ab_node_amount_per_level 1 = 4;
	ab_node_sound 1 = 81;
	
begindefineability 30; // monst
	ab_name = "Bite";
	ab_ability_sound = 86;
	ab_skill_ability_linked_to = -1;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 3;

begindefineability 31; // monst
	ab_name = "Poison Bite";
	ab_ability_sound = 116;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 3;

	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 6;
	ab_node_base_amount 1 = 3;	
	ab_node_min_training 1 = 0;
	ab_node_probability 1 = 50;
begindefineability 32; // monst
	ab_name = "Claw";
	ab_ability_sound = 87;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 3;

	ab_node_type 1 = -1;
begindefineability 33; // monst
	ab_name = "Ghoul Claw";
	ab_ability_sound = 87;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 3;

	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 3;
	ab_node_base_amount 1 = 3;

begindefineability 34;  // monst
	ab_name = "Cleaving Blade";
	ab_ability_sound = 95;
	ab_skill_ability_linked_to = 4;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 4;
	ab_node_sound 0 = 81;

	ab_node_type 1 = 2;
	ab_node_effect_type 1 = 0;
	ab_node_amount_per_level 1 = 4;
	ab_node_probability 1 = 75;

begindefineability 35;  // monst
	ab_name = "Cleaving Claw";
	ab_ability_sound = 87;
	ab_skill_ability_linked_to = -1;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 3;

	ab_node_type 1 = 2;
	ab_node_effect_type 1 = 0;
	ab_node_amount_per_level 1 = 3;
	ab_node_probability 1 = 75;

begindefineability 36; // monst
	ab_name = "Stunning Claw";
	ab_ability_sound = 87;
	ab_fatigue = 3;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 3;

	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 38;
	ab_node_base_amount 1 = 3;
	ab_node_probability 1 = 50;


begindefineability 37; // monst
	ab_name = "Crushing Bite";
	ab_ability_sound = 86;
	ab_fatigue = 0;
	
	ab_node_type 0 = 168;
	ab_node_probability 0 = 40;

	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 0;
	ab_node_base_amount 1 = 10;
	ab_node_amount_per_level 1 = 4;
	
begindefineability 38;
	ab_name = "Burning Punch";
	ab_ability_sound = 97;
	ab_skill_ability_linked_to = -1;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 4;
	ab_node_sound 0 = 85;
	
	ab_node_type 1 = 2;
	ab_node_effect_type 1 = 0;
	ab_node_amount_per_level 1 = 4;
	ab_node_probability 1 = 75;
	
	ab_node_type 2 = 1;
	ab_node_effect_type 2 = 40;
	ab_node_base_amount 2 = 3;
begindefineability 39;
	ab_name = "Icy Blow";
	ab_ability_sound = 87;
	ab_skill_ability_linked_to = -1;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 4;
	
	ab_node_type 1 = 2;
	ab_node_effect_type 1 = 0;
	ab_node_amount_per_level 1 = 4;
	ab_node_probability 1 = 75;
	
	ab_node_type 2 = 1;
	ab_node_effect_type 2 = 41;
	ab_node_base_amount 2 = 3;

// MISSILE ATTACKS

begindefineability 40;
	import = 0;
	ab_name = "Bow";
	ab_abil_type = 2;
	ab_ability_sound = 90;
	ab_uses_weapon = 1;
	ab_skill_ability_linked_to = 6;

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 20; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_base_amount 2 = 5;	
	ab_node_amount_per_level 2 = 3;
	
begindefineability 41;
	ab_name = "Javelin";
	ab_ability_sound = 91;
	ab_skill_ability_linked_to = 7;

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 15; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 164;
	ab_node_base_amount 1 = 50;	
	
	ab_node_probability 1 = 50;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 4;

	ab_node_type 3 = 1;
	ab_node_effect_type 3 = 31;
	ab_node_base_amount 3 = 2;	
	ab_node_probability 3 = 30;

begindefineability 42;
	ab_name = "Razordisk";
	ab_ability_sound = 79;

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 17; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 4;	
	
	ab_node_type 3 = 2;
	ab_node_effect_type 3 = 0;
	ab_node_amount_per_level 3 = 4;
	
	ab_node_probability 3 = 50;

begindefineability 43;
	ab_name = "Thrown Rock";
	ab_ability_sound = 91;
	ab_skill_ability_linked_to = -1;

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 16; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_base_amount 2 = 15;	
	ab_node_amount_per_level 2 = 4;

begindefineability 44;
	ab_name = "Longbow";
	ab_ability_sound = 111;
	ab_uses_weapon = 1;
	ab_skill_ability_linked_to = 6;

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 20; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_base_amount 2 = 5;
	ab_node_amount_per_level 2 = 4;

// SPACE HERE

begindefineability 46;
	ab_name = "Doubleshot Bow";
	ab_ability_sound = 112;
	ab_skill_ability_linked_to = 6;

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 20; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 0;
	ab_node_amount_per_level 1 = 4;

	ab_node_type 2 = 2;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 4;
	ab_node_probability 2 = 60;

begindefineability 47;
	ab_name = "Blinding Arrow";
	ab_ability_sound = 112;

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 21; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 0;
	ab_node_amount_per_level 1 = 4;

	ab_node_type 2 = 1;
	ab_node_effect_type 2 = 31;
	ab_node_base_amount 2 = 2;
	ab_node_probability 2 = 60;
	
begindefineability 48;
	ab_name = "Fire Breath";
	ab_ability_sound = 172;
	ab_uses_weapon = 0;
	ab_skill_ability_linked_to = -1;

	ab_node_type 0 = 91;
	ab_node_effect_type 0 = 31;
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 2;
	ab_node_amount_per_level 2 = 3;

begindefineability 49;
	ab_name = "Flawless Throw";
	ab_ability_sound = 91;
	ab_fatigue = 3;
	ab_skill_ability_linked_to = 7;
	ab_uses_weapon = 1;

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 15; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 4;	

	ab_node_type 3 = 1;
	ab_node_effect_type 3 = 30;
	ab_node_base_amount 3 = 2;	

begindefineability 50;
	ab_name = "Flawless Shot";
	ab_ability_sound = 112;
	ab_fatigue = 3;
	ab_skill_ability_linked_to = 6;
	
	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 20; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 5;	

	ab_node_type 3 = 1;
	ab_node_effect_type 3 = 30;
	ab_node_base_amount 3 = 2;	

begindefineability 51;
	ab_name = "Blinding Shot";
	ab_ability_sound = 111;
	ab_fatigue = 5;
	ab_skill_ability_linked_to = 6;
	
	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 21; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 6;	

	ab_node_type 3 = 1;
	ab_node_effect_type 3 = 31;
	ab_node_base_amount 3 = 3;	

begindefineability 52;
	ab_name = "Thorn";
	ab_abil_type = 3;
	ab_ability_sound = 287; 
	ab_fatigue = 0;
	ab_skill_ability_linked_to = -1;
	ab_uses_weapon = 0;
	
	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 11; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 4;	

begindefineability 53;
	ab_name = "Venom Thorn";	
	ab_ability_sound = 113; 

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 13; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 5;
	ab_node_base_amount 2 = 2;	
	ab_node_amount_per_level 2 = 5;	

	ab_node_type 3 = 1;
	ab_node_effect_type 3 = 6;
	ab_node_base_amount 3 = 3;	
	ab_node_probability 3 = 25;

begindefineability 54;
	ab_name = "Searing Thorn";
	ab_ability_sound = 113; 
	
	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 14; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_base_amount 2 = 20;	
	ab_node_amount_per_level 2 = 6;	

	ab_node_type 3 = 1;
	ab_node_effect_type 3 = 8;
	ab_node_base_amount 3 = 3;	
	
begindefineability 55;
	ab_name = "Blinding Throw";
	ab_ability_sound = 91;
	ab_fatigue = 5;
	
	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 15; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 6;	

	ab_node_type 3 = 1;
	ab_node_effect_type 3 = 31;
	ab_node_base_amount 3 = 3;	
	
begindefineability 56;
	ab_name = "Small Javelin";
	ab_ability_sound = 91;
	ab_skill_ability_linked_to = 7;
	ab_fatigue = 0;

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 15; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 0;
	ab_node_amount_per_level 1 = 4;
	
begindefineability 57;
	ab_name = "Bolo";
	ab_ability_sound = 119; 
	ab_skill_ability_linked_to = -1;
	ab_fatigue = 0;
	
	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 10; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 0;
	ab_node_amount_per_level 1 = 6;

	ab_node_type 2 = 1;
	ab_node_effect_type 2 = 30;
	ab_node_base_amount 2 = 2;
	
// SINGLE TARGET ATTACKS, MAGICAL MISSILES

begindefineability 60;
	import = 0;
	ab_name = "Bolt of Fire";
	ab_abil_type = 3;
	ab_ability_sound = 150;
	ab_skill_ability_linked_to = 40;
	ab_energy_cost = 1;
	
	ab_node_type 0 = 7;
	ab_node_effect_type 0 = 44; 
	ab_node_min_training 0 = 2;

	ab_node_type 1 = 6;
	ab_node_effect_type 1 = 64; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 164;
	ab_node_min_training 2 = 3;
	ab_node_base_amount 2 = 15;	

	ab_node_type 3 = 0;
	ab_node_effect_type 3 = 2;
	ab_node_base_amount 3 = 5;	
	ab_node_amount_per_level 3 = 3;

	ab_node_type 4 = 2;
	ab_node_effect_type 4 = 2;
	ab_node_base_amount 4 = 5;	
	ab_node_amount_per_level 4 = 3;
	ab_node_min_training 4 = 2;
	ab_node_probability 4 = 30;

begindefineability 61;
	ab_name = "Spray Acid";
	ab_abil_type = 3;
	ab_ability_sound = 156;
	ab_skill_ability_linked_to = 48;
	ab_energy_cost = 8;

	ab_node_type 0 = 7;
	ab_node_effect_type 0 = 168; 
	ab_node_min_training 0 = 2;
	
	ab_node_type 1 = 7;
	ab_node_effect_type 1 = 164; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 1;
	ab_node_effect_type 2 = 7;
	ab_node_base_amount 2 = 3;	
	ab_node_percent_per_level 2 = 10;
	ab_node_max_training 2 = 3;

	ab_node_type 3 = 1;
	ab_node_effect_type 3 = 8;
	ab_node_base_amount 3 = 3;	
	ab_node_percent_per_level 3 = 10;
	ab_node_min_training 3 = 3;

	ab_node_type 4 = 0;
	ab_node_effect_type 4 = 5;
	ab_node_base_amount 4 = 5;	
	ab_node_amount_per_level 4 = 2;

	ab_node_type 5 = 2;
	ab_node_effect_type 5 = 5;
	ab_node_base_amount 5 = 5;	
	ab_node_amount_per_level 5 = 2;
	ab_node_min_training 5 = 2;
	ab_node_probability 5 = 30;	
	
begindefineability 62;
	ab_name = "Smite";
	ab_ability_sound = 193;
	ab_skill_ability_linked_to = 67;
	ab_energy_cost = 4;
	
	ab_node_type 0 = 171;
	ab_node_effect_type 0 = 36; 

	ab_node_type 1 = 164;
	ab_node_min_training 1 = 2;
	ab_node_base_amount 1 = 20;	

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 1;
	ab_node_base_amount 2 = 10;	
	ab_node_amount_per_level 2 = 3;

	ab_node_type 3 = 1;
	ab_node_effect_type 3 = 1;
	ab_node_base_amount 3 = 2;	
	ab_node_percent_per_level 3 = 10;
	ab_node_min_training 3 = 3;
	ab_node_probability 3 = 30;

begindefineability 63; // monst 
	ab_name = "Icy Lance";
	ab_ability_sound = 151;
	ab_skill_ability_linked_to = -1;
	ab_energy_cost = 0;

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 3;
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 6;
	ab_node_base_amount 2 = 10;	
	ab_node_amount_per_level 2 = 4;

begindefineability 64; // monst 
	ab_name = "Berserk Leap";
	ab_ability_sound = 152;
	ab_when_use = 6;

	ab_node_type 0 = 4;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 4;

	ab_node_type 3 = 5;
	ab_node_base_amount 3 = 3;	

begindefineability 65;
	ab_name = "Domination";
	ab_ability_sound = 154;
	ab_skill_ability_linked_to = 82;
	ab_energy_cost = 20;
	ab_when_use = 8;

	ab_node_type 0 = 172;
	ab_node_effect_type 0 = 43; 
	ab_node_hold_abil 0 = 1;
	
	ab_node_type 1 = 164;
	ab_node_min_training 1 = 2;
	ab_node_base_amount 1 = 20;	
	
	ab_node_type 2 = 164;
	ab_node_min_training 2 = 3;
	ab_node_base_amount 2 = 20;	

	ab_node_type 3 = 1;
	ab_node_effect_type 3 = 35;
	ab_node_base_amount 3 = 3;

begindefineability 66; 
	ab_name = "Capture Soul";
	ab_ability_sound = 154;
	ab_skill_ability_linked_to = 54;
	ab_energy_cost = 25;
	ab_when_use = 9;

	ab_node_type 0 = 7;
	ab_node_effect_type 0 = 111; 
	ab_node_hold_abil 0 = 1;
	
	ab_node_type 1 = 178;


// SPACE HERE

begindefineability 70; // monst 
	ab_name = "Searing Spark";
	ab_ability_sound = 173;
	ab_skill_ability_linked_to = -1;
	ab_energy_cost = 0;
	ab_when_use = 0;

	ab_node_type 0 = 7;
	ab_node_effect_type 0 = 112; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 1;
	ab_node_amount_per_level 1 = 6;

begindefineability 71; // monst 
	ab_name = "Kill";
	ab_ability_sound = 195;
	ab_skill_ability_linked_to = -1;

	ab_node_type 0 = 169;
	ab_node_effect_type 0 = 93; 

	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 8;
	ab_node_base_amount 1 = 2;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 1;
	ab_node_amount_per_level 2 = 7;

begindefineability 72;  // monst 
	ab_name = "Gaze of Terror";
	ab_ability_sound = 148;
	ab_when_use = 16;
	ab_fatigue = 3;

	ab_node_type 0 = 7;
	ab_node_effect_type 0 = 36; 

	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 36;
	ab_node_base_amount 1 = 3;
	
begindefineability 73; // monst 
	ab_name = "Savage Pounce";
	ab_ability_sound = 186; 
	ab_fatigue = 3;
	ab_when_use = 6;

	ab_node_type 0 = 4;

	ab_node_type 1 = 160;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 4;
	ab_node_sound 2 = 87;

	ab_node_type 3 = 1; // dazed
	ab_node_effect_type 3 = 37;
	ab_node_base_amount 3 = 2;		

begindefineability 74; // monst 
	ab_name = "Curse of Carrunos";
	ab_ability_sound = 157;
	ab_skill_ability_linked_to = -1;

	ab_node_type 0 = 173;
	ab_node_effect_type 0 = 93; 

	ab_node_type 1 = 8;

	
// SINGLE TARGET TOUCH ATTACKS

begindefineability 78;
	import = 0;
	ab_name = "Well-Aimed Blow";
	ab_abil_type = 0;
	ab_ability_sound = 88;
	ab_uses_weapon = 1;
	ab_skill_ability_linked_to = -1;
	ab_range = 1;
	ab_fatigue = 3;

	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_base_amount 0 = 5;	
	ab_node_amount_per_level 0 = 6;

begindefineability 79;
	ab_name = "Shield Breaker";
	ab_ability_sound = 114; 
	ab_fatigue = 4;

	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_base_amount 0 = 0;	
	ab_node_amount_per_level 0 = 5;

	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 30;
	ab_node_base_amount 1 = 3;	

	ab_node_type 2 = 5;
	ab_node_base_amount 2 = 3;	

begindefineability 80;
	ab_name = "Leg Sweep";
	ab_ability_sound = 115; 
	ab_fatigue = 4;

	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_base_amount 0 = 0;	
	ab_node_amount_per_level 0 = 5;

	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 31;
	ab_node_base_amount 1 = 3;	

	ab_node_type 2 = 1;
	ab_node_effect_type 2 = 5;
	ab_node_base_amount 2 = 3;	

begindefineability 81;
	ab_name = "Mighty Blow";
	ab_ability_sound = 115; 
	ab_fatigue = 4;

	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_base_amount 0 = 20;	
	ab_node_amount_per_level 0 = 7;

	ab_node_type 1 = 5;
	ab_node_base_amount 1 = 5;	

begindefineability 82;
	ab_name = "Stunning Blow";
	ab_ability_sound = 114; 
	ab_fatigue = 5;

	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_base_amount 0 = 5;	
	ab_node_amount_per_level 0 = 6;

	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 38;
	ab_node_base_amount 1 = 2;	

begindefineability 83;
	ab_name = "Slime Poke";
	ab_ability_sound = 121;  
	ab_fatigue = 0;

	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_base_amount 0 = 4;	
	ab_node_amount_per_level 0 = 3;

	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 6;
	ab_node_base_amount 1 = 4;	
	ab_node_probability 1 = 10;

	ab_node_type 2 = 121;
	ab_node_base_amount 2 = 3;	
	ab_node_probability 2 = 15;

begindefineability 84;
	ab_name = "Unicorn Horn";
	ab_ability_sound = 83; 
	ab_fatigue = 0;

	ab_node_type 0 = 168;
	ab_node_probability 0 = 50;

	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 0;
	ab_node_base_amount 1 = 10;	
	ab_node_amount_per_level 1 = 6;

	ab_node_type 2 = 1;
	ab_node_effect_type 2 = 5;
	ab_node_base_amount 2 = 5;	


begindefineability 85; 
	ab_name = "Heartstop Touch";
	ab_ability_sound = 87; 
	ab_fatigue = 0;

	ab_node_type 0 = 168;
	ab_node_probability 0 = 50;

	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 0;
	ab_node_base_amount 1 = 10;	
	ab_node_amount_per_level 1 = 6;

	ab_node_type 2 = 1; //weaken
	ab_node_effect_type 2 = 5;
	ab_node_base_amount 2 = 3;	

begindefineability 86; // monst
	ab_name = "Shattering Blow";
	ab_ability_sound = 114; 
	ab_fatigue = 0;

	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_base_amount 0 = 10;	
	ab_node_amount_per_level 0 = 5;

	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 38;
	ab_node_base_amount 1 = 2;	

	ab_node_type 2 = 5;
	ab_node_base_amount 2 = 3;	

	ab_node_type 3 = 2;
	ab_node_effect_type 3 = 0;
	ab_node_amount_per_level 3 = 5;

begindefineability 87; // monst
	ab_name = "Beast Bite";
	ab_ability_sound = 86;
	ab_fatigue = 0;
	
	ab_node_type 0 = 168;
	ab_node_probability 0 = 40;

	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 0;
	ab_node_base_amount 1 = 20;
	ab_node_amount_per_level 1 = 5;
	
// CONE ATTACKS

begindefineability 90;
	import = 0;
	ab_name = "Lightning Spray";
	ab_abil_type = 4;
	ab_ability_sound = 153;
	ab_skill_ability_linked_to = 51;
	ab_energy_cost = 10;
	ab_when_use = 18;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 79; 
	
	ab_node_type 1 = 90;
	ab_node_effect_type 1 = 79;
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 164;
	ab_node_min_training 2 = 2;
	ab_node_base_amount 2 = 20;	

	ab_node_type 3 = 80;
	ab_node_effect_type 3 = 1; 
	ab_node_base_amount 3 = 5;	
	ab_node_amount_per_level 3 = 4;
	
	ab_node_type 4 = 81;
	ab_node_min_training 4 = 3;
	ab_node_effect_type 4 = 5;
	ab_node_base_amount 4 = 3;	
	ab_node_probability 4 = 40;

begindefineability 91;
	ab_name = "Arcane Blow";
	ab_ability_sound = 195; 
	ab_skill_ability_linked_to = 64;
	ab_energy_cost = 40;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 76; 
	
	ab_node_type 1 = 90;
	ab_node_effect_type 1 = 77;
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 80;
	ab_node_effect_type 2 = 1; 
	ab_node_base_amount 2 = 20;	
	ab_node_amount_per_level 2 = 6;
	
	ab_node_type 3 = 81;
	ab_node_min_training 3 = 2;
	ab_node_effect_type 3 = 1;
	ab_node_base_amount 3 = 3;	
	
	ab_node_type 4 = 81;
	ab_node_min_training 4 = 3;
	ab_node_effect_type 4 = 37;
	ab_node_base_amount 4 = 2;	
	
begindefineability 92;
	ab_name = "Call the Storm";
	ab_ability_sound = 153;
	ab_skill_ability_linked_to = 70;
	ab_energy_cost = 8;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 33; 
	
	ab_node_type 1 = 90;
	ab_node_effect_type 1 = 35; 

	ab_node_type 2 = 90;
	ab_node_effect_type 2 = 74;
	ab_node_hold_abil 2 = 1;
	
	ab_node_type 3 = 164;
	ab_node_min_training 3 = 3;
	ab_node_base_amount 3 = 20;	
	
	ab_node_type 4 = 80;
	ab_node_effect_type 4 = 6; 
	ab_node_amount_per_level 4 = 3;

	ab_node_type 5 = 81;
	ab_node_effect_type 5 = 5;
	ab_node_base_amount 5 = 3;	
	ab_node_probability 5 = 40;
	
	ab_node_type 6 = 82;
	ab_node_base_amount 6 = 4;		

begindefineability 93;
	ab_name = "Fireblast";
	ab_ability_sound = 159;
	ab_skill_ability_linked_to = 61;
	ab_energy_cost = 30;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 73; 
	
	ab_node_type 1 = 90;
	ab_node_effect_type 1 = 30; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 164;
	ab_node_min_training 2 = 2;
	ab_node_base_amount 2 = 20;	

	ab_node_type 3 = 164;
	ab_node_min_training 3 = 3;
	ab_node_base_amount 3 = 20;	

	ab_node_type 4 = 80;
	ab_node_effect_type 4 = 2;
	ab_node_base_amount 4 = 25;	
	ab_node_amount_per_level 4 = 5;
	
// SPACE HERE

// monster cone attacks, all get a fatigue cooldown

begindefineability 95; // monst
	ab_name = "Searing Spray";
	ab_ability_sound = 156;
	ab_skill_ability_linked_to = -1;
	ab_energy_cost = 0;
	ab_fatigue = 2;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 32; 

	ab_node_type 1 = 90;
	ab_node_effect_type 1 = 45; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 80;
	ab_node_effect_type 2 = 5;
	ab_node_base_amount 2 = 10;	
	ab_node_amount_per_level 2 = 3;

	ab_node_type 3 = 81;
	ab_node_effect_type 3 = 6;
	ab_node_base_amount 3 = 3;	

// energy damage plus lightning debuff
begindefineability 96; // monst
	ab_name = "Hurl Thunder";
	ab_ability_sound = 153;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 62; 

	ab_node_type 1 = 90;
	ab_node_effect_type 1 = 37; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 80; 
	ab_node_effect_type 2 = 1;
	ab_node_base_amount 2 = 15;	
	ab_node_amount_per_level 2 = 5;

	ab_node_type 3 = 81;
	ab_node_effect_type 3 = 8;
	ab_node_base_amount 3 = 3;	

begindefineability 97;// monst
	ab_name = "Cone of Fire";
	ab_ability_sound = 159;
	ab_when_use = 18;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 26; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 85;
	ab_node_effect_type 1 = 2;
	ab_node_base_amount 1 = 5;	
	ab_node_amount_per_level 1 = 4;
begindefineability 98;// monst
	ab_name = "Cone of Ice";
	ab_ability_sound = 174;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 74; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 85;
	ab_node_effect_type 1 = 6;
	ab_node_base_amount 1 = 10;	
	ab_node_amount_per_level 1 = 5;
begindefineability 99;// monst
	ab_name = "Cone of Lightning";
	ab_ability_sound = 126;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 110; 

	ab_node_type 1 = 90;
	ab_node_effect_type 1 = 79; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 85;
	ab_node_effect_type 2 = 1;
	ab_node_base_amount 2 = 15;	
	ab_node_amount_per_level 2 = 5;
	
begindefineability 100; // monst
	ab_name = "Cone of Webs";
	ab_ability_sound = 176; 
	
	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 78; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 85;
	ab_node_effect_type 2 = 5;
	ab_node_base_amount 2 = 4;	
	ab_node_amount_per_level 2 = 3;

	ab_node_type 3 = 81;
	ab_node_effect_type 3 = 30;
	ab_node_base_amount 3 = 2;	

begindefineability 101;  // monst
	ab_name = "Stinking Gas";
	ab_ability_sound = 164; 

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 183; 

	ab_node_type 1 = 90;
	ab_node_effect_type 1 = 184; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 85;
	ab_node_effect_type 2 = 4;
	ab_node_base_amount 2 = 3;	
	ab_node_amount_per_level 2 = 3;

	ab_node_type 3 = 81;
	ab_node_effect_type 3 = 1;
	ab_node_base_amount 3 = 3;	

begindefineability 102;  // monst
	ab_name = "Cone of Acid";
	ab_ability_sound = 156; 
	
	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 75; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 85;
	ab_node_effect_type 2 = 5;
	ab_node_base_amount 2 = 5;	
	ab_node_amount_per_level 2 = 4;

	ab_node_type 3 = 81;
	ab_node_effect_type 3 = 7;
	ab_node_base_amount 3 = 2;	
begindefineability 103;// monst
	ab_name = "Dragonfire";
	ab_ability_sound = 172;
	ab_fatigue = 0;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 70; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 85;
	ab_node_effect_type 1 = 2;
	ab_node_base_amount 1 = 5;	
	ab_node_amount_per_level 1 = 6;	 
begindefineability 104;// monst
	ab_name = "Dragon's Ice";
	ab_ability_sound = 172;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 74; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 85;
	ab_node_effect_type 1 = 6;
	ab_node_base_amount 1 = 10;	
	ab_node_amount_per_level 1 = 6;
begindefineability 105;// monst
	ab_name = "Basilisk Gaze";
	ab_ability_sound = 167;
	ab_fatigue = 2;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 42; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 81;
	ab_node_effect_type 1 = 38;
	ab_node_base_amount 1 = 2;	

	ab_node_type 2 = 85;
	ab_node_effect_type 2 = 1;
	ab_node_base_amount 2 = 5;	
	ab_node_amount_per_level 2 = 3;
	
begindefineability 106;  // monst
	ab_name = "Befuddling Breath"; // gives nullity
	ab_ability_sound = 164; 

	ab_node_type 0 = 90; 
	ab_node_effect_type 0 = 156; 

	ab_node_type 1 = 90; 
	ab_node_effect_type 1 = 157; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 80;
	ab_node_effect_type 2 = 6;
	ab_node_base_amount 2 = 3;	
	ab_node_amount_per_level 2 = 3;

	ab_node_type 3 = 81;
	ab_node_effect_type 3 = 39;
	ab_node_base_amount 3 = 3;	

begindefineability 107;// monst
	ab_name = "Razor Spray";
	ab_ability_sound = 118;
	
	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 17; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 80;
	ab_node_base_amount 1 = 10;
	ab_node_amount_per_level 1 = 3;
begindefineability 108;// monst
	ab_name = "Wave of Corruption";
	ab_ability_sound = 166;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 26;

	ab_node_type 1 = 90;
	ab_node_effect_type 1 = 43; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 80;
	ab_node_effect_type 2 = 1;
	ab_node_base_amount 2 = 15;	
	ab_node_amount_per_level 2 = 3;

	ab_node_type 3 = 81;
	ab_node_effect_type 3 = 8;
	ab_node_base_amount 3 = 3;	

	ab_node_type 6 = 82;
	ab_node_base_amount 6 = 4;	

begindefineability 109;// monst
	ab_name = "Demon Lord's Claws";
	ab_ability_sound = 168;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 76; 

	ab_node_type 1 = 90;
	ab_node_effect_type 1 = 77; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 80;
	ab_node_effect_type 2 = 0;
	ab_node_base_amount 2 = 15;	
	ab_node_amount_per_level 2 = 3;

	ab_node_type 3 = 81; //immobile
	ab_node_effect_type 3 = 31;
	ab_node_base_amount 3 = 3;	

	ab_node_type 4 = 82;
	ab_node_base_amount 4 = 4;
	
begindefineability 110;// monst
	ab_name = "Cone of Lava";
	ab_ability_sound = 159;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 73; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 80;
	ab_node_effect_type 1 = 2;
	ab_node_base_amount 1 = 5;	
	ab_node_amount_per_level 1 = 5;

	ab_node_type 2 = 92;
	ab_node_base_amount 2 = 4;	
	ab_node_effect_type 2 = 1;

// cold damage + ice floor
begindefineability 111;
	ab_name = "Cone of Sleet";
	ab_ability_sound = 174;

	ab_node_type 0 = 90;
	ab_node_effect_type 0 = 61; 

	ab_node_type 1 = 90;
	ab_node_effect_type 1 = 35; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 80;
	ab_node_effect_type 2 = 6;
	ab_node_base_amount 2 = 10;	
	ab_node_amount_per_level 2 = 6;	
	
	ab_node_type 3 = 92;
	ab_node_base_amount 3 = 4;	
	ab_node_effect_type 3 = 3;

	
// AE ATTACKS

begindefineability 112; // monst
	import = 0;
	ab_name = "Sharpshooter Spray";
	ab_abil_type = 4;
	ab_ability_sound = 155;
	ab_fatigue = 3;
	ab_skill_ability_linked_to = -1;

	ab_node_type 0 = 111;
	ab_node_effect_type 0 = 20; 
	ab_node_effect_range 0 = 2;
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 100;
	ab_node_effect_type 1 = 0;
	ab_node_base_amount 1 = 10;	
	ab_node_amount_per_level 1 = 4;
begindefineability 113; // monst
	ab_name = "Ghostly Blades";
	ab_ability_sound = 157;
	ab_fatigue = 0;

	ab_node_type 0 = 111;
	ab_node_effect_type 0 = 77;
	ab_node_effect_range 0 = 2;
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 100;
	ab_node_effect_type 1 = 1;
	ab_node_base_amount 1 = 20;	
	ab_node_amount_per_level 1 = 3;

	ab_node_type 2 = 101;
	ab_node_effect_type 2 = 5;
	ab_node_base_amount 2 = 3;	
	ab_node_probability 2 = 30;
begindefineability 114; // monst
	ab_name = "Poison Mist";
	ab_ability_sound = 156;

	ab_node_type 0 = 110;
	ab_node_effect_type 0 = 208; 
	ab_node_effect_range 0 = 2;

	ab_node_type 1 = 110;
	ab_node_effect_type 1 = 208; 
	ab_node_effect_range 1 = 2;
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 100;
	ab_node_effect_type 2 = 4;
	ab_node_base_amount 2 = 5;	
	ab_node_amount_per_level 2 = 2;

	ab_node_type 3 = 101;
	ab_node_effect_type 3 = 6;
	ab_node_base_amount 3 = 3;	
begindefineability 115; // monst
	ab_name = "Acid Mist";
	ab_ability_sound = 161;

	ab_node_type 0 = 110;
	ab_node_effect_type 0 = 135; 
	ab_node_effect_range 0 = 2;

	ab_node_type 1 = 110;
	ab_node_effect_type 1 = 135; 
	ab_node_effect_range 1 = 2;
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 100;
	ab_node_effect_type 2 = 5;
	ab_node_base_amount 2 = 20;	
	ab_node_amount_per_level 2 = 3;

	ab_node_type 3 = 101;
	ab_node_effect_type 3 = 7;
	ab_node_base_amount 3 = 3;	
begindefineability 116; // monst
	ab_name = "Lightning Rain";
	ab_ability_sound = 173;

	ab_node_type 0 = 110;
	ab_node_effect_type 0 = 134; 
	ab_node_effect_range 0 = 2;

	ab_node_type 1 = 160;

	ab_node_type 2 = 100;
	ab_node_effect_type 2 = 1;
	ab_node_base_amount 2 = 20;	
	ab_node_amount_per_level 2 = 4;

	ab_node_type 3 = 101;
	ab_node_effect_type 3 = 8;
	ab_node_base_amount 3 = 3;	
	
// MOVES 117 SOMEWHERE ELSE

begindefineability 118;  
	ab_name = "Pool of Fire";
	ab_ability_sound = 126; 
	ab_skill_ability_linked_to = 45;
	ab_energy_cost = 12;

	ab_node_type 0 = 110;
	ab_node_effect_type 0 = 144;
	ab_node_hold_abil 0 = 1;
	ab_node_effect_range 0 = 2;

	ab_node_type 1 = 160;

	ab_node_type 2 = 112;
	ab_node_effect_type 2 = 1;
	ab_node_base_amount 2 = 4;	

	ab_node_type 3 = 100;
	ab_node_effect_type 3 = 2;
	ab_node_base_amount 3 = 10;	
	ab_node_amount_per_level 3 = 2;
	ab_node_min_training 3 = 2;

	ab_node_type 4 = 101;
	ab_node_effect_type 4 = 30;
	ab_node_base_amount 4 = 3;	
	ab_node_min_training 4 = 3;
	ab_node_probability 4 = 30;
	
begindefineability 119; 
	ab_name = "Pool of Ice";
	ab_ability_sound = 125;
	ab_skill_ability_linked_to = 53;
	ab_energy_cost = 20;

	ab_node_type 0 = 110;
	ab_node_effect_type 0 = 141;
	ab_node_hold_abil 0 = 1;
	ab_node_effect_range 0 = 2;

	ab_node_type 1 = 160;

	ab_node_type 2 = 112;
	ab_node_effect_type 2 = 3;
	ab_node_base_amount 2 = 4;	

	ab_node_type 3 = 100;
	ab_node_effect_type 3 = 6;
	ab_node_base_amount 3 = 20;	
	ab_node_amount_per_level 3 = 4;
	ab_node_min_training 3 = 2;

	ab_node_type 4 = 101;
	ab_node_effect_type 4 = 30;
	ab_node_base_amount 4 = 3;	
	ab_node_min_training 4 = 3;
	ab_node_probability 4 = 30;

// pc ae attacks

begindefineability 120;
	ab_name = "Daze";
	ab_ability_sound = 160;
	ab_fatigue = 0;
	ab_skill_ability_linked_to = 43;
	ab_energy_cost = 8;

	ab_node_type 0 = 111;
	ab_node_effect_type 0 = 62;
	ab_node_effect_range 0 = 3;
	ab_node_hold_abil 0 = 1;
	
	ab_node_type 1 = 101;
	ab_node_effect_type 1 = 37;
	ab_node_base_amount 1 = 3;	
	ab_node_percent_per_level 1 = 5;
	
	ab_node_type 2 = 101;
	ab_node_effect_type 2 = 30;
	ab_node_base_amount 2 = 3;	
	ab_node_percent_per_level 2 = 5;
	ab_node_min_training 2 = 2;

	ab_node_type 3 = 101;
	ab_node_effect_type 3 = 38;
	ab_node_base_amount 3 = 1;	
	ab_node_percent_per_level 3 = 5;
	ab_node_min_training 3 = 3;

	
begindefineability 121;
	ab_name = "Icy Rain";
	ab_ability_sound = 158;
	ab_skill_ability_linked_to = 47;
	ab_energy_cost = 10;

	ab_node_type 0 = 110;
	ab_node_effect_type 0 = 207; 
	ab_node_effect_range 0 = 2;

	ab_node_type 1 = 110;
	ab_node_effect_type 1 = 207; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 164;
	ab_node_min_training 2 = 2;
	ab_node_base_amount 2 = 15;	

	ab_node_type 3 = 100;
	ab_node_effect_type 3 = 6;
	ab_node_base_amount 3 = 15;	
	ab_node_amount_per_level 3 = 3;

	ab_node_type 4 = 101;
	ab_node_min_training 4 = 3;
	ab_node_effect_type 4 = 31;
	ab_node_base_amount 4 = 3;	
	ab_node_probability 4 = 40;

begindefineability 122;
	ab_name = "Divine Fire";
	ab_ability_sound = 159;
	ab_skill_ability_linked_to = 81;
	ab_energy_cost = 30;

	ab_node_type 0 = 110;
	ab_node_effect_type 0 = 133; 
	ab_node_effect_range 0 = 2;

	ab_node_type 1 = 110;
	ab_node_effect_type 1 = 206; 
	ab_node_effect_range 1 = 2;
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 164;
	ab_node_min_training 2 = 2;
	ab_node_base_amount 2 = 20;	

	ab_node_type 3 = 164;
	ab_node_min_training 3 = 3;
	ab_node_base_amount 3 = 20;	

	ab_node_type 4 = 100;
	ab_node_effect_type 4 = 2;
	ab_node_base_amount 4 = 30;	
	ab_node_amount_per_level 4 = 4;

begindefineability 123; 
	ab_name = "Pool of Corruption";
	ab_ability_sound = 128;
	ab_skill_ability_linked_to = 59;
	ab_energy_cost = 30;

	ab_node_type 0 = 110;
	ab_node_effect_type 0 = 143;
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 112;
	ab_node_effect_type 2 = 4;
	ab_node_effect_range 2 = 2;
	ab_node_base_amount 2 = 4;	

	ab_node_type 3 = 100;
	ab_node_effect_type 3 = 5;
	ab_node_base_amount 3 = 30;	
	ab_node_amount_per_level 3 = 5;
	ab_node_min_training 3 = 2;

	ab_node_type 4 = 101;
	ab_node_effect_type 4 = 30;
	ab_node_base_amount 4 = 3;	
	ab_node_min_training 4 = 3;
	ab_node_probability 4 = 30;

begindefineability 124; 
	ab_name = "Curse the Land";
	ab_ability_sound = 120; 
	ab_skill_ability_linked_to = 73;
	ab_energy_cost = 25;

	ab_node_type 0 = 111;
	ab_node_effect_type 0 = 5;
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 112;
	ab_node_effect_type 2 = 2;
	ab_node_effect_range 2 = 2;
	ab_node_base_amount 2 = 4;	

	ab_node_type 3 = 100;
	ab_node_effect_type 3 = 1;
	ab_node_base_amount 3 = 15;	
	ab_node_amount_per_level 3 = 3;
	ab_node_min_training 3 = 2;

	ab_node_type 4 = 101;
	ab_node_effect_type 4 = 30;
	ab_node_base_amount 4 = 3;	
	ab_node_min_training 4 = 3;
	ab_node_probability 4 = 30;

begindefineability 125; 
	ab_name = "Rain of Curses";
	ab_ability_sound = 120; 
	ab_skill_ability_linked_to = 59;
	ab_energy_cost = 20;

	
	ab_node_type 0 = 110;
	ab_node_effect_type 0 = 202;
	ab_node_min_training 0 = 2;
	
	ab_node_type 1 = 110;
	ab_node_effect_type 1 = 215;
	ab_node_effect_range 1 = 3;
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 160;


	ab_node_type 3 = 101;
	ab_node_effect_type 3 = 1;
	ab_node_base_amount 3 = 5;	
	ab_node_probability 3 = 75;

	ab_node_type 4 = 101;
	ab_node_effect_type 4 = 5;
	ab_node_base_amount 4 = 5;	
	ab_node_probability 4 = 75;

	ab_node_type 5 = 101;
	ab_node_effect_type 5 = 3;
	ab_node_base_amount 5 = 5;	
	ab_node_probability 5 = 75;
	ab_node_min_training 5 = 2;

	ab_node_type 6 = 101;
	ab_node_effect_type 6 = 36;
	ab_node_base_amount 6 = 3;	
	ab_node_probability 6 = 30;
	ab_node_min_training 6 = 3;
	
// PBAE ATTACKS

begindefineability 127;
	import = 0;
	ab_name = "Howl of Terror";
	ab_abil_type = 23;
	ab_ability_sound = 163;
	ab_skill_ability_linked_to = 60;
	ab_when_use = 16;
	ab_energy_cost = 30;
	ab_range = 6;

	ab_node_type 0 = 70;
	ab_node_effect_type 0 = 48; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 61;
	ab_node_effect_type 1 = 36;
	ab_node_base_amount 1 = 3;	
	ab_node_percent_per_level 1 = 5;

	ab_node_type 2 = 61;
	ab_node_effect_type 2 = 1;
	ab_node_base_amount 2 = 4;	
	ab_node_percent_per_level 2 = 5;
	ab_node_min_training 2 = 2;

	ab_node_type 3 = 61;
	ab_node_effect_type 3 = 3;
	ab_node_base_amount 3 = 4;	
	ab_node_percent_per_level 3 = 5;
	ab_node_min_training 3 = 3;
	
begindefineability 128;
	ab_name = "Divine Retribution";
	ab_ability_sound = 165;
	ab_skill_ability_linked_to = 87;
	ab_energy_cost = 40;
	ab_when_use = 3;

	ab_node_type 0 = 161;
	ab_node_base_amount 0 = 1500;
	ab_node_hold_abil 0 = 1;
	
	ab_node_type 1 = 60;
	ab_node_effect_type 1 = 1;
	ab_node_base_amount 1 = 20;	
	ab_node_amount_per_level 1 = 6;

	ab_node_type 2 = 61;
	ab_node_effect_type 2 = 3;
	ab_node_base_amount 2 = 3;	
	ab_node_percent_per_level 2 = 5;
	ab_node_min_training 2 = 2;

	ab_node_type 3 = 61;
	ab_node_effect_type 3 = 38;
	ab_node_base_amount 3 = 1;	
	ab_node_percent_per_level 3 = 5;
	ab_node_min_training 3 = 3;

begindefineability 129;
	ab_name = "Slow";
	ab_ability_sound = 167;
	ab_skill_ability_linked_to = 46;
	ab_energy_cost = 10;

	ab_node_type 0 = 72;
	ab_node_effect_type 0 = 211; 

	ab_node_type 1 = 72;
	ab_node_effect_type 1 = 211; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 61;
	ab_node_effect_type 2 = 3;
	ab_node_base_amount 2 = 3;	
	ab_node_percent_per_level 2 = 5;

begindefineability 130;
	ab_name = "Blade Sweep";
	ab_ability_sound = 78;
	ab_uses_weapon = 1;
	ab_skill_ability_linked_to = -1;
	ab_fatigue = 4;
	ab_range = 2;
	ab_energy_cost = 0;

	ab_node_type 0 = 70;
	ab_node_effect_type 0 = 60; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 60;
	ab_node_base_amount 1 = 10;	
	ab_node_amount_per_level 1 = 4;

begindefineability 131;
	ab_name = "Gooey Mist";
	ab_ability_sound = 156;
	ab_uses_weapon = 0;
	ab_skill_ability_linked_to = -1;
	ab_fatigue = 0;
	ab_range = 3;
	ab_energy_cost = 0;

	ab_node_type 0 = 70;
	ab_node_effect_type 0 = 153; 

	ab_node_type 1 = 70;
	ab_node_effect_type 1 = 184; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 60;
	ab_node_effect_type 2 = 4;
	ab_node_base_amount 2 = 3;	
	ab_node_amount_per_level 2 = 2;

	ab_node_type 3 = 61;
	ab_node_effect_type 3 = 6;
	ab_node_base_amount 3 = 5;	
	ab_node_probability 3 = 15;
	
	ab_node_type 4 = 61;
	ab_node_effect_type 4 = 30;
	ab_node_base_amount 4 = 3;	
	ab_node_probability 4 = 20;

begindefineability 132;
	ab_name = "Gooey Explosion";

	ab_node_type 0 = 70;
	ab_node_effect_type 0 = 153; 

	ab_node_type 1 = 70;
	ab_node_effect_type 1 = 184; 
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 60;
	ab_node_effect_type 2 = 4;
	ab_node_base_amount 2 = 5;	
	ab_node_amount_per_level 2 = 3;

	ab_node_type 3 = 61;
	ab_node_effect_type 3 = 6;
	ab_node_base_amount 3 = 3;	
	ab_node_probability 3 = 15;
	
	ab_node_type 4 = 61;
	ab_node_effect_type 4 = 30;
	ab_node_base_amount 4 = 3;	
	ab_node_probability 4 = 15;

	ab_node_type 5 = 82;
	ab_node_base_amount 5 = 2;	

// 117 MOVED TO HERE
begindefineability 117; // 
	ab_name = "Move Mountains";
	ab_ability_sound = 52;
	ab_skill_ability_linked_to = 74;
	ab_energy_cost = 20;
	ab_fatigue = 0;
	ab_range = 4;

	ab_node_type 0 = 72;
	ab_node_effect_type 0 = 205;
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 160;

	ab_node_type 2 = 60;
	ab_node_effect_type 2 = 0;
	ab_node_base_amount 2 = 5;	
	ab_node_amount_per_level 2 = 4;


// SPACE HERE

// monster pbae attacks, some get a fatigue cooldown


begindefineability 134; // monst
	ab_name = "Berserker Slash";
	ab_ability_sound = 146;
	ab_range = 2;
	ab_skill_ability_linked_to = -1;
	ab_fatigue = 3;

	ab_node_type 0 = 70;
	ab_node_effect_type 0 = 76; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 60;
	ab_node_base_amount 1 = 30;	
	ab_node_amount_per_level 1 = 5;

	ab_node_type 2 = 61;
	ab_node_effect_type 2 = 30;
	ab_node_base_amount 2 = 3;	

	ab_node_type 3 = 61;
	ab_node_effect_type 3 = 38;
	ab_node_base_amount 3 = 1;	
	
begindefineability 135;
	ab_name = "Giant Stomp";
	ab_range = 5;
	ab_ability_sound = 165;

	ab_node_type 0 = 161;
	ab_node_base_amount 0 = 1500;
	ab_node_hold_abil 0 = 1;
	
	ab_node_type 1 = 60;
	ab_node_base_amount 1 = 20;	
	ab_node_amount_per_level 1 = 6;

	ab_node_type 2 = 61;
	ab_node_effect_type 2 = 38;
	ab_node_base_amount 2 = 1;	
	
begindefineability 136;
	ab_name = "Biting Frenzy";
	ab_ability_sound = 183;
	ab_range = 3;
	ab_fatigue = 0;

	ab_node_type 0 = 70;
	ab_node_effect_type 0 = 76; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 60;
	ab_node_base_amount 1 = 5;	
	ab_node_amount_per_level 1 = 4;

	ab_node_type 2 = 61; // weaken
	ab_node_effect_type 2 = 5;
	ab_node_base_amount 2 = 2;	

begindefineability 137;
	ab_name = "Explosion of Goo";
	ab_range = 5;
	ab_ability_sound = 69;

	ab_node_type 0 = 70;
	ab_node_effect_type 0 = 164; 

	ab_node_type 1 = 70;
	ab_node_effect_type 1 = 167; 
	ab_node_hold_abil 1 = 1;
	
	ab_node_type 2 = 60;
	ab_node_effect_type 2 = 4;
	ab_node_base_amount 2 = 5;	
	ab_node_amount_per_level 2 = 5;

	ab_node_type 3 = 61;
	ab_node_effect_type 3 = 30;
	ab_node_base_amount 3 = 3;	

	ab_node_type 4 = 61;
	ab_node_effect_type 4 = 6;
	ab_node_base_amount 4 = 3;	
	
begindefineability 138; // monst very high damage/stun
	ab_name = "Lethal Slash";
	ab_ability_sound = 78;
	ab_range = 2;
	ab_skill_ability_linked_to = -1;
	ab_fatigue = 0;

	ab_node_type 0 = 70;
	ab_node_effect_type 0 = 76; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 60;
	ab_node_base_amount 1 = 100;	
	ab_node_amount_per_level 1 = 18;

	ab_node_type 2 = 61;
	ab_node_effect_type 2 = 30;
	ab_node_base_amount 2 = 5;	

	ab_node_type 3 = 61;
	ab_node_effect_type 3 = 38;
	ab_node_base_amount 3 = 5;	

// SELF HEALS BLESSES BUFFS POTIONS


begindefineability 141;
	import = 0;
	ab_name = "Healing";
	ab_abil_type = 21;
	ab_ability_sound = 134;
	ab_skill_ability_linked_to = -1;
	ab_when_use = 1;

	ab_node_type 0 = 120;
	ab_node_base_amount 0 = 20;	
	ab_node_amount_per_level 0 = 10;

begindefineability 142;
	ab_name = "Cure";
	ab_ability_sound = 134;
	ab_when_use = 10;

	ab_node_type 0 = 122;
	ab_node_base_amount 0 = 1;	
	ab_node_amount_per_level 0 = 1;
	
begindefineability 143;
	ab_name = "Speed";
	ab_ability_sound = 134;
	ab_when_use = 14;

	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 24;
	ab_node_base_amount 0 = 1;	
	ab_node_amount_per_level 0 = 1;
begindefineability 144;
	ab_name = "Restore Energy";
	ab_ability_sound = 103;

	ab_node_type 0 = 125;
	ab_node_base_amount 0 = 10;	
	ab_node_amount_per_level 0 = 5;

begindefineability 145;
	ab_name = "Shielding";
	ab_ability_sound = 134;
	ab_when_use = 17;

	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 4;
	ab_node_base_amount 0 = 3;	
	ab_node_amount_per_level 0 = 1;

	ab_node_type 1 = 121;
	ab_node_effect_type 1 = 20;
	ab_node_base_amount 1 = 3;	
	ab_node_amount_per_level 1 = 1;

	ab_node_type 2 = 121;
	ab_node_effect_type 2 = 21;
	ab_node_base_amount 2 = 3;	
	ab_node_amount_per_level 2 = 1;
begindefineability 146;
	ab_name = "Invulnerability";
	ab_ability_sound = 108;

	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 18;
	ab_node_base_amount 0 = 1;	
	ab_node_amount_per_level 0 = 1;

begindefineability 147;
	ab_name = "Focus Spirit";
	ab_ability_sound = 104;
	ab_when_use = 10;
	ab_fatigue = 4;

	ab_node_type 0 = 122;
	ab_node_base_amount 0 = 3;	

begindefineability 148;
	ab_name = "Bladeshield";
	ab_ability_sound = 198; 
	ab_fatigue = 6;
	
	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 28;
	ab_node_base_amount 0 = 4;	

// pc single bless spells

begindefineability 149;
	ab_name = "Cloak of Curses";
	ab_ability_sound = 191;
	ab_skill_ability_linked_to = 42;
	ab_energy_cost = 12;
	ab_fatigue = 0;

	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 29;
	ab_node_base_amount 0 = 1;	
	ab_node_max_training 0 = 2;

	ab_node_type 1 = 121;
	ab_node_effect_type 1 = 29;
	ab_node_base_amount 1 = 2;	
	ab_node_min_training 1 = 2;
	ab_node_max_training 1 = 3;

	ab_node_type 2 = 121;
	ab_node_effect_type 2 = 29;
	ab_node_base_amount 2 = 3;	
	ab_node_min_training 2 = 3;

begindefineability 150;
	ab_name = "Cloak of Bolts";
	ab_ability_sound = 196;
	ab_skill_ability_linked_to = 49;
	ab_energy_cost = 30;

	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 10;
	ab_node_base_amount 0 = 1;	
	ab_node_max_training 0 = 2;

	ab_node_type 1 = 121;
	ab_node_effect_type 1 = 10;
	ab_node_base_amount 1 = 2;	
	ab_node_min_training 1 = 2;
	ab_node_max_training 1 = 3;

	ab_node_type 2 = 121;
	ab_node_effect_type 2 = 10;
	ab_node_base_amount 2 = 3;	
	ab_node_min_training 2 = 3;

begindefineability 151;
	ab_name = "Cloak of Blades";
	ab_ability_sound = 191;
	ab_skill_ability_linked_to = 56;
	ab_energy_cost = 40;

	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 15;
	ab_node_base_amount 0 = 1;	
	ab_node_max_training 0 = 2;

	ab_node_type 1 = 121;
	ab_node_effect_type 1 = 15;
	ab_node_base_amount 1 = 2;	
	ab_node_min_training 1 = 2;
	ab_node_max_training 1 = 3;

	ab_node_type 2 = 121;
	ab_node_effect_type 2 = 15;
	ab_node_base_amount 2 = 3;	
	ab_node_min_training 2 = 3;

begindefineability 152;
	ab_name = "Cloak of the Arcane";
	ab_ability_sound = 196;
	ab_skill_ability_linked_to = 63;
	ab_energy_cost = 70;

	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 16;
	ab_node_base_amount 0 = 1;	
	ab_node_max_training 0 = 2;

	ab_node_type 1 = 121;
	ab_node_effect_type 1 = 16;
	ab_node_base_amount 1 = 2;	
	ab_node_min_training 1 = 2;
	ab_node_max_training 1 = 3;

	ab_node_type 2 = 121;
	ab_node_effect_type 2 = 16;
	ab_node_base_amount 2 = 3;	
	ab_node_min_training 2 = 3;

begindefineability 153;
	ab_name = "Ward of Thoughts";
	ab_ability_sound = 192; 
	ab_skill_ability_linked_to = 72;
	ab_energy_cost = 25;

	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 9;
	ab_node_base_amount 0 = 1;	
	ab_node_max_training 0 = 2;

	ab_node_type 1 = 121;
	ab_node_effect_type 1 = 9;
	ab_node_base_amount 1 = 2;	
	ab_node_min_training 1 = 2;
	ab_node_max_training 1 = 3;

	ab_node_type 2 = 121;
	ab_node_effect_type 2 = 9;
	ab_node_base_amount 2 = 3;	
	ab_node_min_training 2 = 3;

begindefineability 154;
	ab_name = "Ward of Steel";
	ab_ability_sound = 179; 
	ab_skill_ability_linked_to = 80;
	ab_energy_cost = 40;

	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 14;
	ab_node_base_amount 0 = 1;	
	ab_node_max_training 0 = 2;

	ab_node_type 1 = 121;
	ab_node_effect_type 1 = 14;
	ab_node_base_amount 1 = 2;	
	ab_node_min_training 1 = 2;
	ab_node_max_training 1 = 3;

	ab_node_type 2 = 121;
	ab_node_effect_type 2 = 14;
	ab_node_base_amount 2 = 3;	
	ab_node_min_training 2 = 3;
	
begindefineability 155;
	ab_name = "Ward of Elements";
	ab_ability_sound = 192; 
	ab_skill_ability_linked_to = 85;
	ab_energy_cost = 75;

	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 13;
	ab_node_base_amount 0 = 1;	
	ab_node_max_training 0 = 2;

	ab_node_type 1 = 121;
	ab_node_effect_type 1 = 13;
	ab_node_base_amount 1 = 2;	
	ab_node_min_training 1 = 2;
	ab_node_max_training 1 = 3;

	ab_node_type 2 = 121;
	ab_node_effect_type 2 = 13;
	ab_node_base_amount 2 = 3;	
	ab_node_min_training 2 = 3;
	
begindefineability 156;
	ab_name = "Gain Knowledge";
	ab_ability_sound = 179; 
	ab_skill_ability_linked_to = -1;
	ab_energy_cost = 0;

	ab_node_type 0 = 124;
	ab_node_base_amount 0 = 50;	
	ab_node_amount_per_level 0 = 10;
	
begindefineability 157;
	ab_name = "Run Earthquake";
	ab_ability_sound = -1;
	ab_when_use = 9;

	ab_node_type 0 = 161;
	ab_node_base_amount 0 = 1000;
	ab_node_hold_abil 0 = 1;
	
begindefineability 158;
	ab_name = "Skribbane";
	ab_ability_sound = 129;
	ab_skill_ability_linked_to = -1;
	ab_energy_cost = 0;
	
	ab_node_type 0 = 141;
	ab_node_effect_type 0 = 17;
	ab_node_base_amount 0 = 1;	
	ab_node_amount_per_level 0 = 1;

	ab_node_type 1 = 180;
	
// PBAE HEALS BLESSES


begindefineability 160;
	import = 0;
	ab_name = "Haste";
	ab_abil_type = 22;
	ab_ability_sound = 101;
	ab_skill_ability_linked_to = 44;
	ab_energy_cost = 8;
	ab_when_use = 13;

	ab_node_type 0 = 70;
	ab_node_effect_type 0 = 34;
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 164;
	ab_node_min_training 1 = 2;
	ab_node_base_amount 1 = 20;	

	ab_node_type 2 = 41;
	ab_node_effect_type 2 = 2;
	ab_node_base_amount 2 = 3;	
	ab_node_percent_per_level 2 = 5;

	ab_node_type 3 = 41;
	ab_node_effect_type 3 = 24;
	ab_node_base_amount 3 = 2;	
	ab_node_probability 3 = 30;
	ab_node_min_training 3 = 3;

begindefineability 161;
	ab_name = "Protection";
	ab_ability_sound = 198;
	ab_skill_ability_linked_to = 68;
	ab_energy_cost = 4;
	ab_when_use = 17;

	ab_node_type 0 = 70;
	ab_node_effect_type 0 = 180;
	ab_node_min_training 0 = 2;
	
	ab_node_type 1 = 70;
	ab_node_effect_type 1 = 181;
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 164;
	ab_node_min_training 2 = 2;
	ab_node_base_amount 2 = 20;	

	ab_node_type 3 = 41;
	ab_node_effect_type 3 = 4;
	ab_node_base_amount 3 = 4;	
	ab_node_percent_per_level 3 = 5;

	ab_node_type 4 = 41;
	ab_node_effect_type 4 = 21;
	ab_node_base_amount 4 = 2;	
	ab_node_probability 4 = 50;
	ab_node_min_training 4 = 3;

begindefineability 162;
	ab_name = "War Blessing";
	ab_ability_sound = 107;
	ab_skill_ability_linked_to = 69;
	ab_energy_cost = 6; 
	ab_when_use = 11;

	ab_node_type 0 = 70;
	ab_node_effect_type 0 = 175;
	ab_node_min_training 0 = 2;
	
	ab_node_type 1 = 70;
	ab_node_effect_type 1 = 177;
	ab_node_hold_abil 1 = 1;

	ab_node_type 2 = 164;
	ab_node_min_training 2 = 2;
	ab_node_base_amount 2 = 20;	

	ab_node_type 3 = 41;
	ab_node_effect_type 3 = 0;
	ab_node_base_amount 3 = 4;	
	ab_node_percent_per_level 3 = 5;

	ab_node_type 4 = 41;
	ab_node_effect_type 4 = 20;
	ab_node_base_amount 4 = 2;	
	ab_node_probability 4 = 50;
	ab_node_min_training 4 = 3;

begindefineability 163;
	ab_name = "Mass Healing";
	ab_ability_sound = 170;
	ab_when_use = 2;
	ab_energy_cost = 18;
	ab_skill_ability_linked_to = 78;
	
	ab_node_type 0 = 164;
	ab_node_min_training 0 = 2;
	ab_node_base_amount 0 = 10;	

	ab_node_type 1 = 40;
	ab_node_base_amount 1 = 15;	
	ab_node_amount_per_level 1 = 4;

	ab_node_type 2 = 41;
	ab_node_effect_type 2 = 21;
	ab_node_base_amount 2 = 2;	
	ab_node_probability 2 = 50;
	ab_node_min_training 2 = 3;
	
	ab_node_type 3 = 165;
	ab_node_effect_type 3 = 750; 

begindefineability 164;
	ab_name = "Mass Curing";
	ab_ability_sound = 104;
	ab_when_use = 10;
	ab_energy_cost = 15;
	ab_skill_ability_linked_to = 79;
	
	ab_node_type 0 = 42;
	ab_node_base_amount 0 = 1;	
	ab_node_percent_per_level 0 = 10;
	
	ab_node_type 1 = 42;
	ab_node_base_amount 1 = 1;	
	ab_node_min_training 1 = 2;
	
	ab_node_type 2 = 42;
	ab_node_base_amount 2 = 1;	
	ab_node_min_training 2 = 3;
	
	ab_node_type 3 = 165;
	ab_node_effect_type 3 = 750; 

begindefineability 165;
	ab_name = "Divine Restoration";
	ab_ability_sound = 107;
	ab_when_use = 2;
	ab_energy_cost = 40;
	ab_skill_ability_linked_to = 88;
	
	ab_node_type 0 = 164;
	ab_node_min_training 0 = 3;
	ab_node_base_amount 0 = 15;	

	ab_node_type 1 = 40;
	ab_node_base_amount 1 = 40;	
	ab_node_amount_per_level 1 = 12;
	
	ab_node_type 2 = 42;
	ab_node_base_amount 2 = 1;	
	ab_node_min_training 2 = 2;
	
	ab_node_type 3 = 165;
	ab_node_effect_type 3 = 750; 


begindefineability 166;
	ab_name = "Return Life";
	ab_ability_sound = 106;
	ab_skill_ability_linked_to = 86;
	ab_energy_cost = 75;

	ab_node_type 0 = 166;

begindefineability 167;
	ab_name = "Dispel Barrier";
	ab_ability_sound = 194; 
	ab_skill_ability_linked_to = 57;
	ab_energy_cost = 30;

	ab_node_type 0 = 177;

begindefineability 168;
	ab_name = "Graymold Salve";
	ab_ability_sound = 170;
	ab_when_use = 2;
	ab_energy_cost = 0;
	ab_skill_ability_linked_to = -1;
	
	ab_node_type 0 = 160;

	ab_node_type 1 = 40;
	ab_node_base_amount 1 = 25;	
	ab_node_amount_per_level 1 = 15;

	ab_node_type 2 = 42;
	ab_node_base_amount 2 = 1;	

	ab_node_type 3 = 41;
	ab_node_effect_type 3 = 43;
	ab_node_base_amount 3 = -1;	
	
	ab_node_type 4 = 165;
	ab_node_effect_type 4 = 750; 
	
	
begindefineability 169; // 
	ab_name = "Sanctification Ritual";
	ab_ability_sound = 107;
	ab_skill_ability_linked_to = 84;
	ab_energy_cost = 50;

	ab_node_type 0 = 72;
	ab_node_effect_type 0 = 138;
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 40;
	ab_node_base_amount 1 = 10;	
	ab_node_amount_per_level 1 = 5;

	ab_node_type 2 = 42;
	ab_node_base_amount 2 = 1;	

	ab_node_type 3 = 43;
	ab_node_base_amount 3 = 1;	
	ab_node_min_training 3 = 2;

	ab_node_type 4 = 41;
	ab_node_effect_type 4 = 0;
	ab_node_base_amount 4 = 2;	
	ab_node_min_training 4 = 2;

	ab_node_type 5 = 41;
	ab_node_effect_type 5 = 2;
	ab_node_base_amount 5 = 2;	
	ab_node_min_training 5 = 3;


// non-spell pbae blessings, all get a fatigue cooldown

begindefineability 170;
	ab_name = "Thornshield";
	ab_ability_sound = 105;
	ab_when_use = -1;
	ab_energy_cost = 0;
	ab_skill_ability_linked_to = -1;
	ab_fatigue = 3;

	ab_node_type 0 = 41;
	ab_node_effect_type 0 = 20;
	ab_node_base_amount 0 = 4;	
	ab_node_percent_per_level 0 = 5;

	ab_node_type 1 = 165;
	ab_node_effect_type 1 = 750; 

begindefineability 171;
	ab_name = "Battle Blessing";
	ab_ability_sound = 105;

	ab_node_type 0 = 41;
	ab_node_effect_type 0 = 20;
	ab_node_base_amount 0 = 4;	
	ab_node_percent_per_level 0 = 5;

	ab_node_type 1 = 41;
	ab_node_effect_type 1 = 21;
	ab_node_base_amount 1 = 4;	
	ab_node_percent_per_level 1 = 5;

	ab_node_type 2 = 165;
	ab_node_effect_type 2 = 750; 

begindefineability 172;
	ab_name = "Regenerate";
	ab_ability_sound = 105;

	ab_node_type 0 = 41;
	ab_node_effect_type 0 = 21;
	ab_node_base_amount 0 = 4;	
	ab_node_percent_per_level 0 = 5;

	ab_node_type 1 = 165;
	ab_node_effect_type 1 = 750; 

begindefineability 173;
	ab_name = "Speed Burst";
	ab_ability_sound = 101;

	ab_node_type 0 = 41;
	ab_node_effect_type 0 = 24;
	ab_node_base_amount 0 = 1;	
	ab_node_amount_per_level 0 = 1;

	ab_node_type 1 = 165;
	ab_node_effect_type 1 = 750; 

begindefineability 174;
	ab_name = "Flying";
	ab_ability_sound = 190; 

	ab_node_type 0 = 41;
	ab_node_effect_type 0 = 19;
	ab_node_base_amount 0 = 3;	
begindefineability 175; 
	ab_name = "Bless the Land";
	ab_ability_sound = 132; 
	ab_skill_ability_linked_to = 83;
	ab_energy_cost = 30;
	ab_fatigue = 0;

	ab_node_type 0 = 70;
	ab_node_effect_type 0 = 63;
	ab_node_hold_abil 0 = 1;
	ab_node_effect_range 0 = 2;

	ab_node_type 1 = 160;

	ab_node_type 2 = 45;
	ab_node_effect_type 2 = 5;
	ab_node_effect_range 2 = 2;
	ab_node_base_amount 2 = 4;	

	ab_node_type 3 = 41;
	ab_node_effect_type 3 = 0;
	ab_node_base_amount 3 = 3;	
	ab_node_probability 3 = 50;
	ab_node_min_training 3 = 2;

	ab_node_type 4 = 41;
	ab_node_effect_type 4 = 4;
	ab_node_base_amount 4 = 3;	
	ab_node_probability 4 = 50;
	ab_node_min_training 4 = 2;

	ab_node_type 5 = 41;
	ab_node_effect_type 5 = 20;
	ab_node_base_amount 5 = 3;	
	ab_node_probability 5 = 30;
	ab_node_min_training 5 = 3;

	ab_node_type 6 = 41;
	ab_node_effect_type 6 = 21;
	ab_node_base_amount 6 = 3;	
	ab_node_probability 6 = 30;
	ab_node_min_training 6 = 3;
	
begindefineability 176;
	ab_name = "Restore Energy";
	ab_ability_sound = 103;

	ab_node_type 0 = 140;
	ab_node_base_amount 0 = 100;	

	ab_node_type 1 = 143;
	ab_node_base_amount 1 = 50;	

	ab_node_type 2 = 141;
	ab_node_effect_type 2 = 28;
	ab_node_base_amount 2 = 2;	

	ab_node_type 3 = 141;
	ab_node_effect_type 3 = 20;
	ab_node_base_amount 3 = 4;	

// TELEPORTS

begindefineability 178;
	import = 0;
	ab_name = "Blink";
	ab_abil_type = 5;
	ab_ability_sound = 197;
	ab_skill_ability_linked_to = 52;
	ab_energy_cost = 10;
	ab_when_use = 4;

	ab_node_type 0 = 72;
	ab_node_effect_type 0 = 209; 
	
	ab_node_type 1 = 72;
	ab_node_effect_type 1 = 209; 

	ab_node_type 2 = 61;
	ab_node_effect_type 2 = 30;
	ab_node_base_amount 2 = 2;	
	ab_node_percent_per_level 2 = 5;
	ab_node_effect_range 2 = 3;
	
	ab_node_type 3 = 61;
	ab_node_effect_type 3 = 1;
	ab_node_base_amount 3 = 3;	
	ab_node_percent_per_level 3 = 5;
	ab_node_effect_range 3 = 3;
	ab_node_min_training 3 = 2;
	
	ab_node_type 4 = 61;
	ab_node_effect_type 4 = 37;
	ab_node_base_amount 4 = 2;	
	ab_node_percent_per_level 4 = 5;
	ab_node_effect_range 4 = 4;
	ab_node_min_training 4 = 3;
	
	ab_node_type 5 = 174;
	
begindefineability 180;
	ab_name = "Imp Teleport";
	ab_ability_sound = 197;
	ab_skill_ability_linked_to = -1;
	ab_when_use = 6;
	ab_energy_cost = 0;
		
	ab_node_type 0 = 72;
	ab_node_effect_type 0 = 209; 

	ab_node_type 1 = 61;
	ab_node_effect_type 1 = 30;
	ab_node_base_amount 1 = 3;	

	ab_node_type 2 = 174;	

// SUMMONS

begindefineability 185;
	import = 0;
	ab_name = "Call Beast";
	ab_abil_type = 21;
	ab_ability_sound = 171;
	ab_skill_ability_linked_to = 41;
	ab_energy_cost = 6;
	ab_when_use = 15;

	ab_node_type 0 = 162;
	ab_node_effect_type 0 = 5;
	ab_node_base_amount 0 = 10;	
	
	ab_node_type 1 = 176;
	ab_node_effect_type 1 = 0;
	ab_node_base_amount 1 = 7;	
	ab_node_min_training 1 = 2;
	
	ab_node_type 2 = 176;
	ab_node_effect_type 2 = 2;
	ab_node_base_amount 2 = 5;	
	ab_node_min_training 2 = 3;

	ab_node_type 3 = 165;
	ab_node_effect_type 3 = 750; 

begindefineability 186;
	ab_name = "Minor Summon";
	ab_skill_ability_linked_to = 50;
	ab_energy_cost = 15;

	ab_node_type 0 = 162;
	ab_node_effect_type 0 = 10;
	ab_node_base_amount 0 = 10;	
	
	ab_node_type 1 = 176;
	ab_node_effect_type 1 = 0;
	ab_node_base_amount 1 = 7;	
	ab_node_min_training 1 = 2;
	
	ab_node_type 2 = 176;
	ab_node_effect_type 2 = 2;
	ab_node_base_amount 2 = 5;	
	ab_node_min_training 2 = 3;

	ab_node_type 3 = 165;
	ab_node_effect_type 3 = 750; 

begindefineability 187;
	ab_name = "Summon Aid";
	ab_skill_ability_linked_to = 58;
	ab_energy_cost = 25;

	ab_node_type 0 = 162;
	ab_node_effect_type 0 = 18;
	ab_node_base_amount 0 = 10;	
	
	ab_node_type 1 = 176;
	ab_node_effect_type 1 = 0;
	ab_node_base_amount 1 = 9;	
	ab_node_min_training 1 = 2;
	
	ab_node_type 2 = 176;
	ab_node_effect_type 2 = 2;
	ab_node_base_amount 2 = 7;	
	ab_node_min_training 2 = 3;

	ab_node_type 3 = 165;
	ab_node_effect_type 3 = 750; 

begindefineability 188;
	ab_name = "Arcane Summon";
	ab_skill_ability_linked_to = 62;
	ab_energy_cost = 35;

	ab_node_type 0 = 162;
	ab_node_effect_type 0 = 25;
	ab_node_base_amount 0 = 10;	
	
	ab_node_type 1 = 176;
	ab_node_effect_type 1 = 0;
	ab_node_base_amount 1 = 9;	
	ab_node_min_training 1 = 2;
	
	ab_node_type 2 = 176;
	ab_node_effect_type 2 = 2;
	ab_node_base_amount 2 = 7;	
	ab_node_min_training 2 = 3;

	ab_node_type 3 = 165;
	ab_node_effect_type 3 = 750; 

begindefineability 189;
	ab_name = "Summon Shade";
	ab_skill_ability_linked_to = 71;
	ab_energy_cost = 10;
	ab_ability_sound = 169;

	ab_node_type 0 = 163;
	ab_node_effect_type 0 = 113;
	ab_node_base_amount 0 = 10;	
	
	ab_node_type 1 = 176;
	ab_node_effect_type 1 = 4;
	ab_node_base_amount 1 = 9;	
	ab_node_min_training 1 = 2;
	
	ab_node_type 2 = 176;
	ab_node_effect_type 2 = 20;
	ab_node_base_amount 2 = 5;	
	ab_node_min_training 2 = 3;

	ab_node_type 3 = 165;
	ab_node_effect_type 3 = 750; 	

begindefineability 190;
	ab_name = "Divine Host";
	ab_skill_ability_linked_to = 89;
	ab_energy_cost = 50;

	ab_node_type 0 = 163;
	ab_node_effect_type 0 = 114;
	ab_node_base_amount 0 = 10;	
	
	ab_node_type 1 = 176;
	ab_node_effect_type 1 = 2;
	ab_node_base_amount 1 = 9;	
	ab_node_min_training 1 = 2;
	
	ab_node_type 2 = 176;
	ab_node_effect_type 2 = 20;
	ab_node_base_amount 2 = 5;	
	ab_node_min_training 2 = 3;

	ab_node_type 3 = 165;
	ab_node_effect_type 3 = 750; 	

begindefineability 191;
	ab_name = "Call Infernal";
	ab_skill_ability_linked_to = -1;

	ab_node_type 0 = 163;
	ab_node_effect_type 0 = 196;
	ab_node_base_amount 0 = 10;	

	ab_node_type 1 = 165;
	ab_node_effect_type 1 = 750; 	

begindefineability 192;
	ab_name = "Simulacrum";
	ab_skill_ability_linked_to = 55;
	ab_energy_cost = 30;
	ab_when_use = 9;
	ab_ability_sound = 181;

	ab_node_type 0 = 179;
	ab_node_base_amount 0 = 6;	
	
	ab_node_type 1 = 176;
	ab_node_effect_type 1 = 0;
	ab_node_base_amount 1 = 9;	
	ab_node_min_training 1 = 2;
	
	ab_node_type 2 = 176;
	ab_node_effect_type 2 = 4;
	ab_node_base_amount 2 = 5;	
	ab_node_min_training 2 = 3;

	ab_node_type 3 = 165;
	ab_node_effect_type 3 = 750; 	

// ENEMY PBAE RADIATES	


begindefineability 200;
	import = 134;
	ab_name = "Radiate Fire";
	ab_ability_sound = 159;
	ab_skill_ability_linked_to = -1;
	ab_energy_cost = 0;
	ab_fatigue = 2;
	ab_when_use = 3;
	ab_range = 6;

	ab_node_type 0 = 71;
	ab_node_effect_type 0 = 220;
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 60;
	ab_node_effect_type 1 = 2;
	ab_node_base_amount 1 = 3;	
	ab_node_amount_per_level 1 = 4;

	ab_node_type 2 = 160;

	ab_node_type 3 = 160;
	
begindefineability 201;
	ab_name = "Radiate Ice";
	ab_ability_sound = 151;

	ab_node_type 0 = 71;
	ab_node_effect_type 0 = 221; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 60;
	ab_node_effect_type 1 = 6;
	ab_node_base_amount 1 = 6;	
	ab_node_amount_per_level 1 = 4;
begindefineability 202;
	ab_name = "Radiate Lightning";
	ab_ability_sound = 153;
	
	ab_node_type 0 = 71;
	ab_node_effect_type 0 = 224;
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 60;
	ab_node_effect_type 1 = 1;
	ab_node_base_amount 1 = 10;	
	ab_node_amount_per_level 1 = 4;
	
begindefineability 203;
	ab_name = "Radiate Acid";
	ab_ability_sound = 161;

	ab_node_type 0 = 71;
	ab_node_effect_type 0 = 222;
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 60;
	ab_node_effect_type 1 = 5;
	ab_node_base_amount 1 = 6;	
	ab_node_amount_per_level 1 = 3;

	ab_node_type 2 = 61;
	ab_node_effect_type 2 = 7;
	ab_node_base_amount 2 = 3;	

// high damage plus slow status
begindefineability 204;
	ab_name = "Powerlash";
	ab_ability_sound = 162;

	ab_node_type 0 = 71;
	ab_node_effect_type 0 = 225;
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 60;
	ab_node_effect_type 1 = 1;
	ab_node_base_amount 1 = 10;	
	ab_node_amount_per_level 1 = 6;

	ab_node_type 2 = 61;
	ab_node_effect_type 2 = 3;
	ab_node_base_amount 2 = 3;	
	
// MORE MELEE ATTACKS

begindefineability 220;
	import = 20;
	ab_name = "Big Club";
	ab_ability_sound = 117;
	ab_uses_weapon = 0;
	ab_skill_ability_linked_to = -1;
	ab_energy_cost = 0;
	ab_fatigue = 0;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 5;
	ab_node_sound 0 = 89;
	
	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 37;
	ab_node_base_amount 1 = 3;	
	ab_node_probability 1 = 15;
	
begindefineability 221;
	ab_name = "Giant Club";
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 5;
	ab_node_sound 0 = 89;
	
	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 38;
	ab_node_base_amount 1 = 2;
	ab_node_probability 1 = 25;
	
	ab_node_type 2 = 2;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 6;
	ab_node_probability 2 = 25;
	
	ab_node_type 3 = 3;
	ab_node_effect_type 3 = 38;
	ab_node_base_amount 3 = 1;
	ab_node_probability 3 = 25;
begindefineability 222;
	ab_name = "Corrupting Bite";
	ab_ability_sound = 86;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 6;

	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 8;
	ab_node_base_amount 1 = 3;	
	ab_node_probability 1 = 50;
begindefineability 223;
	ab_name = "Icy Claws";
	ab_ability_sound = 92;
	ab_uses_weapon = 0;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 6;
	ab_node_amount_per_level 0 = 6;

	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 3;
	ab_node_base_amount 1 = 3;	
	ab_node_probability 1 = 50;

	ab_node_type 2 = 1;
	ab_node_effect_type 2 = 5;
	ab_node_base_amount 2 = 3;	
	ab_node_probability 2 = 50;
begindefineability 224;
	ab_name = "Ghost Claws";
	ab_ability_sound = 92;
	ab_uses_weapon = 0;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 6;
	ab_node_amount_per_level 0 = 6;
	
begindefineability 225;
	ab_name = "Brutal Blow";
	ab_ability_sound = 97;
	ab_fatigue = 3;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 6;
	ab_node_sound 0 = 89;
	
	ab_node_type 1 = 1; // immobile
	ab_node_effect_type 1 = 31;
	ab_node_base_amount 1 = 2;
	ab_node_probability 1 = 50;
	
	ab_node_type 2 = 5; // knockback
	ab_node_base_amount 2 = 3;	
	ab_node_probability 2 = 50;
	
	ab_node_type 3 = 2; // cleave
	ab_node_effect_type 3 = 0;
	ab_node_amount_per_level 3 = 6;
	ab_node_probability 3 = 50;	
	
begindefineability 226;
	ab_name = "Giant Bash";
	ab_base_cooldown = 4;
	ab_ability_sound = 88;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 6;

	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 38;
	ab_node_base_amount 1 = 2;
	ab_node_probability 1 = 50;
	
	ab_node_type 2 = 5;
	ab_node_base_amount 2 = 3;	
	
	ab_node_type 3 = 2;
	ab_node_effect_type 3 = 0;
	ab_node_amount_per_level 3 = 6;
	ab_node_probability 3 = 50;	

begindefineability 227;
	ab_name = "Assassin's Blade";
	ab_ability_sound = 95;
	ab_fatigue = 0;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 6;
	ab_node_sound 0 = 81;
	
	ab_node_type 1 = 1; //acid
	ab_node_effect_type 1 = 7;
	ab_node_base_amount 1 = 4;
	ab_node_probability 1 = 50;

begindefineability 228;
	ab_name = "Slime";
	ab_ability_sound = 68;
	ab_fatigue = 0;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 5;
	ab_node_amount_per_level 0 = 4;
	
	ab_node_type 1 = 1; // poison
	ab_node_effect_type 1 = 6;
	ab_node_base_amount 1 = 3;
	ab_node_probability 1 = 50;

begindefineability 229;
	ab_name = "Bubbling Slime";
	ab_ability_sound = 69;
	ab_fatigue = 0;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 5;
	ab_node_amount_per_level 0 = 5;
	
	ab_node_type 1 = 1; // acid
	ab_node_effect_type 1 = 7;
	ab_node_base_amount 1 = 3;
	ab_node_probability 1 = 50;	
	
	ab_node_type 2 = 1; // slow
	ab_node_effect_type 2 = 3;
	ab_node_base_amount 2 = 2;
	ab_node_probability 2 = 50;	

begindefineability 230; // monst
	ab_name = "Roach Bite";
	ab_ability_sound = 86;
	ab_skill_ability_linked_to = -1;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 5;
	
	ab_node_type 1 = 1; // wound
	ab_node_effect_type 1 = 43;
	ab_node_base_amount 1 = 1;
	ab_node_probability 1 = 5; 	
	
	ab_node_type 2 = 1; // poison
	ab_node_effect_type 2 = 6;
	ab_node_base_amount 2 = 4;
	ab_node_probability 2 = 10; 	

begindefineability 231; // monst
	ab_name = "Vicious Roach Bite";
	ab_ability_sound = 86;
	ab_skill_ability_linked_to = -1;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_base_amount 0 = 10;
	ab_node_amount_per_level 0 = 6;
	
	ab_node_type 1 = 1; // wound
	ab_node_effect_type 1 = 43;
	ab_node_base_amount 1 = 1;
	ab_node_probability 1 = 10; 
	
	ab_node_type 2 = 1; // poison
	ab_node_effect_type 2 = 6;
	ab_node_base_amount 2 = 6;
	ab_node_probability 2 = 50; 	
	
	ab_node_type 3 = 1; // stun
	ab_node_effect_type 3 = 38;
	ab_node_base_amount 3 = 1;
	ab_node_probability 3 = 15; 	
	
// SPECIAL WEAPON ATACKS 


begindefineability 233;
	import = 40;
	ab_name = "Bow of Dark Rot";
	ab_ability_sound = 112;

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 21; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 164;
	ab_node_base_amount 1 = 50;	
	
	ab_node_probability 1 = 50;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 3;
	
	ab_node_type 3 = 1;
	ab_node_effect_type 3 = 7;
	ab_node_base_amount 3 = 2;
	ab_node_probability 3 = 50;
begindefineability 234;
	ab_name = "Bow of Thunder";
	ab_ability_sound = 112;

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 21; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 164;
	ab_node_base_amount 1 = 50;	
	
	ab_node_probability 1 = 50;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 3;
	
	ab_node_type 3 = 1;
	ab_node_effect_type 3 = 8;
	ab_node_base_amount 3 = 2;
	ab_node_probability 3 = 50;
begindefineability 235;
	ab_name = "Heartstriker Bow";
	ab_ability_sound = 112;

	ab_node_type 0 = 6;
	ab_node_effect_type 0 = 21; 
	ab_node_hold_abil 0 = 1;

	ab_node_type 1 = 168;
	ab_node_probability 1 = 50;

	ab_node_type 2 = 0;
	ab_node_effect_type 2 = 0;
	ab_node_amount_per_level 2 = 3;
begindefineability 236;
	import = 23;
	ab_name = "Jade Halberd";
	
	ab_node_type 0 = 168;
	ab_node_probability 0 = 25;
	
	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 0;
	ab_node_base_amount 1 = 40;	
	ab_node_amount_per_level 1 = 4;
	ab_node_sound 1 = 84;
	
	ab_node_type 2 = 1;
	ab_node_effect_type 2 = 7;
	ab_node_base_amount 2 = 3;
	ab_node_amount_per_level 2 = 0;
	ab_node_probability 2 = 60;

	ab_node_type 3 = 2;
	ab_node_effect_type 3 = 0;
	ab_node_base_amount 3 = 5;	
	ab_node_amount_per_level 3 = 5;
	ab_node_probability 3 = 50;
	
begindefineability 237;
	ab_name = "Chaotic Halberd";
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_base_amount 0 = 50;	
	ab_node_amount_per_level 0 = 4;
	ab_node_sound 0 = 84;
	
	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 30;
	ab_node_base_amount 1 = 2;
	ab_node_probability 1 = 50;

	ab_node_type 2 = 2;
	ab_node_effect_type 2 = 0;
	ab_node_base_amount 2 = 5;	
	ab_node_amount_per_level 2 = 3;
	ab_node_probability 2 = 50;
	
begindefineability 238;
	import = 20;
	ab_name = "Gleaming Blade";
	ab_ability_sound = 96;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 4;
	ab_node_sound 0 = 81;
	
	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 5;
	ab_node_base_amount 1 = 2;
	ab_node_probability 1 = 50;

begindefineability 239;
	ab_name = "Ghostly Blade";
	ab_ability_sound = 96;
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_amount_per_level 0 = 4;
	ab_node_sound 0 = 81;
	
	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 3;
	ab_node_base_amount 1 = 2;
	ab_node_probability 1 = 50;

begindefineability 240;
	ab_name = "Flaming Sword";
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_base_amount 0 = 10;	
	ab_node_amount_per_level 0 = 4;
	ab_node_sound 0 = 81;
	
	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 2;
	ab_node_base_amount 1 = 5;	
	ab_node_amount_per_level 1 = 2;

begindefineability 241;
	ab_name = "Oozing Sword";
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_base_amount 0 = 10;	
	ab_node_amount_per_level 0 = 4;
	ab_node_sound 0 = 81;
	
	ab_node_type 1 = 1;
	ab_node_effect_type 1 = 7;
	ab_node_base_amount 1 = 3;
	ab_node_probability 1 = 50;

begindefineability 242;
	ab_name = "Frozen Blade";
	
	ab_node_type 0 = 0;
	ab_node_effect_type 0 = 0;
	ab_node_base_amount 0 = 10;	
	ab_node_amount_per_level 0 = 4;
	ab_node_sound 0 = 81;
	
	ab_node_type 1 = 0;
	ab_node_effect_type 1 = 6;
	ab_node_base_amount 1 = 5;	
	ab_node_amount_per_level 1 = 2;

	ab_node_type 2 = 1;
	ab_node_effect_type 2 = 5;
	ab_node_base_amount 2 = 2;
	ab_node_probability 2 = 50;
	
begindefineability 245;
	import = 0;

	ab_name = "Gain Vahnatai Lore";
	ab_abil_type = 21;
	ab_ability_sound = 198; 
	ab_skill_ability_linked_to = -1;
	ab_energy_cost = 0;

	ab_node_type 0 = 175;
	ab_node_effect_type 0 = 0;
begindefineability 246;
	ab_name = "Gain Hardiness";

	ab_node_type 0 = 175;
	ab_node_effect_type 0 = 1;
begindefineability 247;
	ab_name = "Gain Sniper";

	ab_node_type 0 = 175;
	ab_node_effect_type 0 = 2;
begindefineability 248;
	ab_name = "Gain Resistance";

	ab_node_type 0 = 175;
	ab_node_effect_type 0 = 3;
begindefineability 249;
	ab_name = "Gain Luck";

	ab_node_type 0 = 175;
	ab_node_effect_type 0 = 4;
begindefineability 250;
	ab_name = "Gain Efficiency";

	ab_node_type 0 = 175;
	ab_node_effect_type 0 = 5;

begindefineability 252;
	import = 141;
	ab_name = "Beverage";
	ab_abil_type = 21;
	ab_ability_sound = 134;
	ab_skill_ability_linked_to = -1;
	ab_when_use = 1;

	ab_node_type 0 = 121;
	ab_node_effect_type 0 = 1;
	ab_node_amount_per_level 0 = 2;

	ab_node_type 1 = 121;
	ab_node_effect_type 1 = 3;
	ab_node_amount_per_level 1 = 2;
	
// OBJECT TYPES
begindefineobject 0;
	// imported to get null item
	
begindefineobject 1;
// imported for 256x256 e-facing boxes
	ob_object_type = 11;
	ob_name = "Box C";
	ob_graphic_template = 65;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 6;
	ob_num_anim_steps = 1;	
	ob_num_anim_steps_destroyed = 1;
	ob_width = 256;	
	ob_height = 256;	
	ob_blockage_type = 2;	
	//ob_can_target = 1;
	ob_default_script = "box";
	//ob_in_space_offset_x = -2;
	//ob_in_space_offset_y = 7;
	ob_block_move_when_destroyed = 1;

begindefineobject 2;
// imported for 256x256 s-facing boxes
	ob_base_icon_num = 4;
	//ob_in_space_offset_x = 2;
	//ob_in_space_offset_y = 7;

begindefineobject 3;
	import = 0;
	ob_object_type = 2;
	ob_name = "Glowy NO USE S";
	ob_graphic_template = 33;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 9;
	ob_blockage_type = 2;	
	ob_object_trait = 2;

	
begindefineobject 5;
// imported for potentially usable, non-destroyable 256x256 items
	import = 0;
	ob_object_type = 11;
	ob_name = "Vahnatai Box C";
	ob_graphic_template = 63;
	ob_graphic_sheet = 6;	
	ob_base_icon_num = 0;
	ob_width = 256;	
	ob_height = 256;	
	ob_blockage_type = 2;	
	ob_in_space_offset_y = -6;
	ob_default_script = "box";

begindefineobject 7;
// imported for potentially usable, non-destroyable 256x256 items
	import = 0;
	ob_object_type = 11;
	ob_name = "Sacks C ND";
	ob_graphic_template = 28;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 5;
	ob_width = 256;	
	ob_height = 256;	
	ob_blockage_type = 2;	
	ob_in_space_offset_y = -3;

begindefineobject 8;
	ob_name = "Clay Jar D C";
	ob_graphic_template = 63;
	ob_graphic_sheet = 9;	
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 5;	
	ob_num_anim_steps_destroyed = 1;
	ob_blockage_type = 2;	
	//ob_can_target = 1;
	ob_effect_when_slain = 1;
	ob_in_space_offset_y = -8;

begindefineobject 9;
// imported for never usable, non-destroyable 64x64 items
	import = 0;
	ob_object_type = 2;
	ob_name = "Pot of coals ND";
	ob_graphic_template = 63;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 4;
	ob_blockage_type = 2;	
	ob_block_move_when_destroyed = 0;
	
begindefineobject 10;
	import = 7;
	ob_name = "Obelisk D";
	ob_object_type = 2;
	ob_graphic_template = 28;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 3;
	ob_which_icon_destroyed = 2;	
	ob_block_move_when_destroyed = 1;
	ob_in_space_offset_y = -7;



begindefineobject 12;
	// imported for other chairs
	import = 9;
	ob_name = "Stone Chair D";
	ob_graphic_template = 65;
	ob_graphic_sheet = 5;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;	
	ob_block_move_when_destroyed = 1;
	ob_in_space_offset_y = 10;
begindefineobject 13;
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 3;	
begindefineobject 14;
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 5;	
begindefineobject 15;
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 7;	
begindefineobject 16;
	// imported for some boxes
	import = 2;
	ob_graphic_template = 65;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;	
	ob_block_move_when_destroyed = 1;
	ob_in_space_offset_y = 2;
begindefineobject 17;
	// imported for some boxes
	import = 1;
	ob_graphic_template = 65;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 3;	
	ob_in_space_offset_y = 2;
begindefineobject 18;
	import = 16;
	ob_graphic_template = 65;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 5;	
begindefineobject 19;
	import = 17;
	ob_graphic_template = 65;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 7;	

begindefineobject 20; 
// imported for never usable, non-destroyable 256x256 items
	import = 7;
	ob_object_type = 1;
	ob_name = "Art";
	ob_graphic_template = 28;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 3;
	
begindefineobject 21;
	import = 1;
	ob_name = "Case C";
	ob_graphic_template = 63;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 2;
	ob_default_script = "box";
	ob_in_space_offset_y = -12;
begindefineobject 22;
	import = 2;
	ob_name = "Case C";
	ob_graphic_template = 63;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 0;
	ob_default_script = "box";
	ob_in_space_offset_y = -12;
begindefineobject 23;
	import = 17;
	ob_name = "Blue Box C";
	ob_graphic_template = 65;
	ob_graphic_sheet = 7;	
	ob_base_icon_num = 6;
	ob_in_space_offset_y = -6;
begindefineobject 24;
	import = 16;
	ob_name = "Blue Box C";
	ob_graphic_template = 65;
	ob_graphic_sheet = 7;	
	ob_base_icon_num = 4;
	ob_in_space_offset_y = -6;


//begindefineobject 25;
//	import = 7;
//	ob_name = "Altar";
//	ob_graphic_template = 49;
//	ob_graphic_sheet = 4;	
//	ob_base_icon_num = 8;
	
begindefineobject 26;
	import = 5;
	ob_name = "Basin of Water D S";
	ob_graphic_template = 66;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;	
	ob_effect_when_slain = 8;
	ob_default_script = "basin";
	ob_block_move_when_destroyed = 1;

begindefineobject 27;
	import = 20;
	ob_name = "Brazier D";
	ob_graphic_template = 65;
	ob_graphic_sheet = 6;	
	ob_base_icon_num = 1;
	ob_num_anim_steps = 6;	
	ob_light_level = 6;
	ob_which_icon_destroyed = 0;	
	ob_block_move_when_destroyed = 1;
	ob_object_trait = 1;
	ob_in_space_offset_y = -8;

	ob_glow_type = 2;
	ob_glow_trans = 30;
begindefineobject 28;
	ob_name = "Magic Brazier D";
	ob_graphic_template = 63;
	ob_graphic_sheet = 5;	
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 0;	
	ob_object_trait = 12;

begindefineobject 29;
	import = 7;
	ob_name = "Vat D";
	ob_graphic_template = 28;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 7;
	ob_which_icon_destroyed = 8;	
	ob_block_move_when_destroyed = 1;
begindefineobject 30;
	import = 20;
	ob_name = "Lava Vat D";
	ob_graphic_template = 66;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 3;
	ob_which_icon_destroyed = 4;	
	ob_object_trait = 1;
	ob_block_move_when_destroyed = 1;
begindefineobject 31;
	import = 7;
	ob_name = "Oven D";
	ob_graphic_template = 28;
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;
	ob_block_move_when_destroyed = 1;

	
begindefineobject 32;
	import = 5;
	ob_name = "Stone Basin D S";
	ob_graphic_template = 66;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 5;
	ob_which_icon_destroyed = 4;	
	ob_effect_when_slain = 8;
	ob_default_script = "basin";
	ob_block_move_when_destroyed = 1;
	
begindefineobject 33;
	import = 7;
	ob_name = "Job Board S";
	ob_graphic_template = 28;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = -1;	
	ob_default_script = "jobboard";
begindefineobject 34;
	import = 7;
	ob_name = "Sarcoph C D";
	ob_graphic_template = 28;
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 3;	
	ob_height = 256;
	ob_block_move_when_destroyed = 1;
	ob_in_space_offset_y = 2;
begindefineobject 35;
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 5;	
	ob_width = 256;
	ob_height = 256;
	
begindefineobject 36;
// imported for othe r book
	import = 5;
	ob_name = "Book Stand S D";	
	ob_graphic_template = 66;
	ob_graphic_sheet = 4;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;	
	ob_block_move_when_destroyed = 1;
	ob_default_script = "specobj";

begindefineobject 37;
	import = 7;
	ob_name = "Coffin C ND";
	ob_graphic_template = 46;
	ob_graphic_sheet = 9;	
	ob_base_icon_num = 5;
	ob_height = 256;
	ob_in_space_offset_y = 2;

begindefineobject 38;
	import = 5;
	ob_name = "Egg Sac S";
	ob_graphic_template = 33;
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 14;
	ob_which_icon_destroyed = 15;		
	ob_default_script = "eggsac";
	ob_block_move_when_destroyed = 1;

begindefineobject 39;
	import = 36;
	ob_name = "Pedestal ND";
	ob_object_type = 1;
	ob_graphic_template = 63;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 9;
	ob_which_icon_destroyed = -1;	

begindefineobject 41;
	import = 7;
	ob_name = "Stone Nest C ND";	
	ob_graphic_template = 28;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 4;

begindefineobject 42;
	import = 9;
	ob_name = "Potted Plant D";
	ob_graphic_template = 63;
	ob_graphic_sheet = 5;
	ob_base_icon_num = 7;
	ob_which_icon_destroyed = 8;
	ob_block_move_when_destroyed = 1;
begindefineobject 43;
	ob_graphic_sheet = 7;
	ob_base_icon_num = 7;
	ob_which_icon_destroyed = 8;

begindefineobject 44;
	import = 7;
	ob_name = "Peasant Body C ND";	
	ob_graphic_template = 35;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 2;
begindefineobject 45;
	ob_name = "Mage Body C ND";	
	ob_graphic_template = 65;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 4;
begindefineobject 46;
	ob_name = "Soldier Body C ND";	
	ob_graphic_template = 65;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 5;

begindefineobject 47;
	import = 9;
	ob_name = "Stone Post D";	
	ob_graphic_template = 66;
	ob_graphic_sheet = 5;	
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 3;

begindefineobject 48;
	ob_name = "Pot ND";	
	ob_graphic_template = 33;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 7;

begindefineobject 49;
	import = 7;
	ob_name = "Trap S";	
	ob_graphic_template = 63;
	ob_graphic_sheet = 7;
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;
	ob_block_move_when_destroyed = 0;
	ob_in_space_offset_y = -6;
	ob_default_script = "floortrap";
begindefineobject 50;
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 3;
begindefineobject 51;
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 5;

begindefineobject 52;
	import = 9;
	ob_name = "Stone Marker ND";	
	ob_graphic_template = 33;
	ob_graphic_sheet = 4;	
	ob_base_icon_num = 0;	
	
// nonusable pots
begindefineobject 53;
	import = 9;
	ob_name = "Pot D NC";
	ob_graphic_template = 63;
	ob_graphic_sheet = 4;	
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 7;
	ob_block_move_when_destroyed = 1;
begindefineobject 54;
	ob_base_icon_num = 8;
	ob_which_icon_destroyed = 9;
begindefineobject 55;
	ob_graphic_template = 33;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 11;
begindefineobject 56;
	ob_name = "Nice Pot ND NC";
	ob_graphic_template = 63;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 0;
begindefineobject 57;
	ob_base_icon_num = 1;
begindefineobject 58;
	ob_name = "Basket D NC";
	ob_graphic_template = 33;
	ob_graphic_sheet = 5;	
	ob_base_icon_num = 13;
	ob_which_icon_destroyed = 12;
	ob_in_space_offset_y = 10;
begindefineobject 59;
	ob_name = "Basket ND NC";
	ob_base_icon_num = 14;

begindefineobject 60;
	import = 7;
	ob_name = "Straw Nest C ND";	
	ob_graphic_template = 27;
	ob_graphic_sheet = 4;	
	ob_base_icon_num = 3;
	
begindefineobject 61;
	import = 8;
	ob_name = "Lever S ND";
	ob_graphic_template = 33;
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 10;
	//ob_can_target = 1;
	ob_default_script = "doorlever";
	ob_width = 256;	
	ob_height = 256;	

begindefineobject 62;
	import = 7;
	ob_name = "Humanoid Body C ND";	
	ob_graphic_template = 35;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 0;
begindefineobject 63;
	ob_graphic_template = 65;
	ob_graphic_sheet = 6;	
	ob_base_icon_num = 7;
begindefineobject 64;
	import = 7;
	ob_name = "Gong S";	
	ob_graphic_template = 28;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 2;

begindefineobject 65;
	import = 9;
	ob_name = "Dock Post D";	
	ob_graphic_template = 66;
	ob_graphic_sheet = 5;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 2;


begindefineobject 66; // beds
	// beds imported for beds later
	import = 9;
	ob_name = "Bed NO USE";
	ob_graphic_template = 49;
	ob_graphic_sheet = 4;	
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 6;
	ob_width = 128;	
	ob_height = 192;	
	ob_in_space_offset_x = 12;
	ob_in_space_offset_y = -8;
	ob_block_move_when_destroyed = 1;
begindefineobject 67;
	ob_base_icon_num = 5;
	ob_which_icon_destroyed = 6;
	ob_width = 192;	
	ob_height = 128;	
	ob_in_space_offset_x = -12;
	ob_in_space_offset_y = -8;

begindefineobject 70;
// Import for all 256x64 north wall items, with destroyed poses
	import = 9;
	ob_name = "Pots D";
	ob_graphic_template = 28;
	ob_graphic_sheet = 4;
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 4;
	ob_width = 256;	
	ob_height = 64;	
	ob_block_move_when_destroyed = 1;
	ob_in_space_offset_y = -3;
	
begindefineobject 71;
// Import for all 64x256 west wall items, with destroyed poses
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 5;
	ob_width = 64;	
	ob_height = 256;	
	ob_in_space_offset_y = -3;
	
begindefineobject 72;
	import = 70;
	ob_name = "Pots 2 D";
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 6;
begindefineobject 73;
	import = 71;
	ob_name = "Pots 2 D";
	ob_base_icon_num = 3;
	ob_which_icon_destroyed = 7;
	
begindefineobject 74;
	import = 70;
	ob_name = "Stuff Shelves D";
	ob_graphic_template = 67;
	ob_graphic_sheet = 8;
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 2;
	ob_in_space_offset_y = 8;
begindefineobject 75;
	import = 71;
	ob_name = "Stuff Shelves D";
	ob_graphic_template = 67;
	ob_graphic_sheet = 8;
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 3;
	ob_in_space_offset_y = 8;
begindefineobject 76;
	import = 74;
	ob_name = "Pantry Shelves D";
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 6;
begindefineobject 77;
	import = 75;
	ob_name = "Pantry Shelves D";
	ob_base_icon_num = 5;
	ob_which_icon_destroyed = 7;


begindefineobject 78;
	import = 70;
	ob_name = "Sacks of Meal D";
	ob_graphic_sheet = 6;
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 2;
begindefineobject 79;
	import = 71;
	ob_name = "Sacks of Meal D";
	ob_graphic_sheet = 6;
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 3;

begindefineobject 80;
	import = 70;
	ob_name = "Curtain D";
	ob_graphic_sheet = 8;
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 8;
	ob_in_space_offset_y = -18;
begindefineobject 81;
	import = 71;
	ob_name = "Curtain D";
	ob_graphic_sheet = 8;
	ob_base_icon_num = 7;
	ob_which_icon_destroyed = 9;
	ob_in_space_offset_y = -18;

begindefineobject 82;
	import = 70;
	ob_name = "Cloaks on Wall D";
	ob_graphic_sheet = 7;
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 2;
	ob_in_space_offset_x = 9;
	ob_in_space_offset_y = -17;
begindefineobject 83;
	import = 71;
	ob_name = "Cloaks on Wall D";
	ob_graphic_sheet = 7;
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 3;
	ob_in_space_offset_x = -1;//-9;
	ob_in_space_offset_y = -17;//-17;

begindefineobject 84;
	import = 70;
	ob_name = "Fence D";
	ob_graphic_template = 35;
	ob_graphic_sheet = 3;
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 2;
	ob_block_move_when_destroyed = 1;
	ob_width = 256;	
	ob_height = 64;	
	ob_in_space_offset_x = 0;
	ob_in_space_offset_y = 0;
begindefineobject 85;
	import = 71;
	ob_name = "Fence D";
	ob_graphic_template = 35;
	ob_graphic_sheet = 3;
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 3;
	ob_block_move_when_destroyed = 1;
	ob_width = 64;	
	ob_height = 256;	
	ob_in_space_offset_x = 0;
	ob_in_space_offset_y = -2;

begindefineobject 86;
	import = 70;
	ob_name = "Scroll Rack ND";
	ob_graphic_sheet = 5;
	ob_base_icon_num = 8;
	ob_which_icon_destroyed = 8;
begindefineobject 87;
	import = 71;
	ob_name = "Scroll Rack ND";
	ob_graphic_sheet = 5;
	ob_base_icon_num = 9;
	ob_which_icon_destroyed = 9;

begindefineobject 88;
	import = 70;
	ob_name = "Meat on Hooks D";
	ob_graphic_template = 48;
	ob_graphic_sheet = 1;
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 2;
	ob_in_space_offset_y = 4;
begindefineobject 89;
	import = 71;
	ob_name = "Meat on Hooks D";
	ob_graphic_template = 48;
	ob_graphic_sheet = 1;
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 3;
	ob_in_space_offset_y = 4;

// some other wall hangings, but with smaller graphics
begindefineobject 90;
	import = 70;
	ob_name = "Painting D";
	ob_graphic_template = 33;
	ob_graphic_sheet = 2;
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 12;
	ob_in_space_offset_y = -28;
begindefineobject 91;
	import = 71;
	ob_name = "Painting D";
	ob_graphic_template = 33;
	ob_graphic_sheet = 2;
	ob_base_icon_num = 5;
	ob_which_icon_destroyed = 13;
	ob_in_space_offset_y = -28;
begindefineobject 92;
	import = 70;
	ob_name = "Trophy ND";
	ob_graphic_template = 33;
	ob_graphic_sheet = 2;
	ob_base_icon_num = 6;
	ob_in_space_offset_y = -22;
begindefineobject 93;
	import = 71;
	ob_graphic_template = 33;
	ob_graphic_sheet = 2;
	ob_base_icon_num = 7;
	ob_in_space_offset_y = -22;
begindefineobject 94;
	import = 70;
	ob_graphic_template = 33;
	ob_graphic_sheet = 2;
	ob_name = "Crossed Swords ND";
	ob_base_icon_num = 8;
	ob_in_space_offset_y = -26;
begindefineobject 95;
	import = 71;
	ob_graphic_template = 33;
	ob_graphic_sheet = 2;
	ob_base_icon_num = 9;
	ob_in_space_offset_y = -26;

begindefineobject 96;
	import = 7;
	ob_name = "Sealed Vat S";
	ob_graphic_template = 28;
	ob_graphic_sheet = 0;	
	ob_which_icon_destroyed = 1;	
	ob_base_icon_num = 0;
	ob_block_move_when_destroyed = 1;
	ob_in_space_offset_y = -12;

begindefineobject 97; // pylon
	import = 7;
	ob_name = "Pylon S";
	ob_graphic_template = 49;
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 0;
	ob_num_anim_steps = 4;	
	ob_default_script = "teleport";	
	ob_in_space_offset_y = -13;
	ob_object_trait = 10;

begindefineobject 98; // eggs
	import = 20;
	ob_name = "Pile of Eggs D";
	ob_graphic_template = 49;
	ob_graphic_sheet = 6;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;	
	ob_block_move_when_destroyed = 0;
	
//begindefineobject 98;
//	import = 70;
//	ob_name = "Low Shelves";
//	ob_graphic_template = 46;
//	ob_graphic_sheet = 5;
//	ob_base_icon_num = 6;
//begindefineobject 99;
//	import = 71;
//	ob_name = "Low Shelves";
//	ob_graphic_template = 46;
//	ob_graphic_sheet = 5;
//	ob_base_icon_num = 7;

begindefineobject 100;
	import = 70;
	ob_name = "Webs ND";
	ob_graphic_template = 48;
	ob_graphic_sheet = 6;
	ob_base_icon_num = 0;
	ob_in_space_offset_y = 4;
begindefineobject 101;
	import = 71;
	ob_name = "Webs ND";
	ob_graphic_template = 48;
	ob_graphic_sheet = 6;
	ob_base_icon_num = 1;	
	ob_in_space_offset_y = 4;

// next 2 are imported for thick shelves
begindefineobject 102;
	import = 70;
	ob_name = "Shelves Tools D";
	ob_graphic_template = 49;
	ob_graphic_sheet = 0;
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 6;
	ob_in_space_offset_y = 2;
begindefineobject 103;
	import = 71;
	ob_name = "Shelves Tools D";
	ob_graphic_template = 49;
	ob_graphic_sheet = 0;
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 7;
	ob_in_space_offset_y = 2;
begindefineobject 104;
	import = 102;
	ob_name = "Shelves Jars D";
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 6;
begindefineobject 105;
	import = 103;
	ob_name = "Shelves Jars D";
	ob_base_icon_num = 5;
	ob_which_icon_destroyed = 7;
begindefineobject 106;
	import = 102;
	ob_name = "Shelves D";
	ob_graphic_sheet = 1;
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 8;
begindefineobject 107;
	import = 103;
	ob_name = "Shelves D";
	ob_graphic_sheet = 1;
	ob_base_icon_num = 7;
	ob_which_icon_destroyed = 9;

begindefineobject 108;
	import = 102;
	ob_name = "Shelves Cloth DAlt";
	ob_graphic_sheet = 2;
	ob_base_icon_num = 5;
	ob_which_icon_destroyed = 7;
begindefineobject 109;
	import = 103;
	ob_name = "Shelves Cloth DAlt";
	ob_graphic_sheet = 2;
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 8;

begindefineobject 110;
	import = 7;
	ob_name = "Machinery S";
	ob_graphic_template = 28;
	ob_graphic_sheet = 8;	
	ob_base_icon_num = 0;
	

begindefineobject 111; // 
	import = 20;
	ob_name = "Torture D";
	ob_graphic_template = 49;
	ob_graphic_sheet = 6;	
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 3;	
	ob_block_move_when_destroyed = 1;
begindefineobject 112;
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 5;	
begindefineobject 113;
	ob_name = "Stretched Skin D";
	ob_graphic_template = 66;
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 3;
	ob_which_icon_destroyed = 4;		
begindefineobject 114;
	ob_base_icon_num = 5;
	ob_which_icon_destroyed = 6;		
begindefineobject 115;
	ob_name = "Armor D";
	ob_graphic_template = 66;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 3;		
	ob_in_space_offset_y = -10;
begindefineobject 116;
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 2;		

begindefineobject 118;
	import = 20;
	ob_name = "Candles ND";
	ob_graphic_template = 49;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 3;
	ob_light_level = 6;
	ob_in_space_offset_y = -8;
begindefineobject 119;
	ob_name = "Glow Stand S";
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;
	ob_object_type = 11;
	
begindefineobject 120;
	import = 0;
	ob_name = "Door 1 N";
	ob_object_type = 11;
	ob_graphic_template = 20;
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 1;
	ob_width = 256;	
	ob_height = 256;	
	ob_blockage_type = 3;	
	ob_in_space_offset_x = 0;
	ob_in_space_offset_y = 2;
	ob_default_script = "door";
	ob_part_of_terrain = 1;
begindefineobject 121;
	ob_name = "Door 1 W";
	ob_base_icon_num = 0;
	ob_in_space_offset_x = 2;
	ob_in_space_offset_y = 0;

begindefineobject 124;
	import = 120;
	ob_name = "Door 2 N";
begindefineobject 125;
	import = 121;
	ob_name = "Door 2 W";

begindefineobject 126;
	import = 0;
	ob_name = "Closed Gate";
	ob_object_type = 1;
	ob_graphic_template = 48;
	ob_graphic_sheet = 5;	
	ob_base_icon_num = 0;
	ob_width = 256;	
	ob_height = 256;	
	ob_blockage_type = 2;	
	ob_default_script = "gate";
	ob_part_of_terrain = 1;
	ob_in_space_offset_y = -2;
begindefineobject 127;
	ob_base_icon_num = 1;
begindefineobject 128;
	ob_base_icon_num = 2;
	ob_blockage_type = 0;	
	ob_default_script = "gate";
begindefineobject 129;
	ob_base_icon_num = 3;
	
begindefineobject 130;
	import = 16;
	ob_graphic_template = 66;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 5;	
	ob_in_space_offset_y = -8;
begindefineobject 131;
	import = 17;
	ob_graphic_template = 66;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 7;	
	ob_in_space_offset_y = -8;
	
//begindefineobject 132;
//	import = 80;
//	ob_graphic_sheet = 8;
//	ob_base_icon_num = 6;
//	ob_which_icon_destroyed = 8;
//	ob_in_space_offset_y = -16;
//begindefineobject 133;
//	import = 81;
//	ob_graphic_sheet = 8;
//	ob_base_icon_num = 7;
//	ob_which_icon_destroyed = 9;
//	ob_in_space_offset_y = -16;
begindefineobject 134;
	import = 82;
	ob_name = "Wall Shelves D";
	ob_graphic_sheet = 3;
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 8;
	ob_in_space_offset_x = 3;
	ob_in_space_offset_y = -10;
begindefineobject 135;
	import = 83;
	ob_name = "Wall Shelves D";
	ob_graphic_sheet = 3;
	ob_base_icon_num = 7;
	ob_which_icon_destroyed = 9;
	ob_in_space_offset_x = -3;
	ob_in_space_offset_y = -10;


begindefineobject 138;
	import = 20;
	ob_name = "Bale of Hay ND";
	ob_graphic_template = 66;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = -1;
begindefineobject 139;
	ob_base_icon_num = 7;
begindefineobject 140;
	ob_name = "Barrel C D";
	ob_object_type = 11;
	ob_graphic_template = 65;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 2;
	ob_block_move_when_destroyed = 1;
	ob_in_space_offset_y = -10;
begindefineobject 141;
	// imported for desk type containers
	ob_name = "Desk C ND";
	ob_graphic_template = 28;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 7;
	ob_which_icon_destroyed = -1;
	ob_width = 256;	
	ob_height = 256;	
begindefineobject 142;
	ob_base_icon_num = 8;

begindefineobject 143; // a host of chairs
	import = 12;
	ob_name = "Chair ND";
	ob_graphic_template = 63;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 5;
	ob_which_icon_destroyed = -1;
begindefineobject 144;
	ob_base_icon_num = 6;
begindefineobject 145;
	ob_graphic_template = 33;
	ob_graphic_sheet = 6;	
	ob_base_icon_num = 0;
begindefineobject 146;
	ob_base_icon_num = 1;
begindefineobject 147;
	ob_base_icon_num = 2;
begindefineobject 148;
	ob_base_icon_num = 3;
begindefineobject 149;
	ob_base_icon_num = 4;
begindefineobject 150;
	ob_base_icon_num = 5;
begindefineobject 151;
	ob_base_icon_num = 6;
begindefineobject 152;
	ob_base_icon_num = 7;
begindefineobject 153;
	ob_name = "Chair D";
	ob_graphic_template = 65;
	ob_graphic_sheet = 4;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;
begindefineobject 154;
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 3;
begindefineobject 155;
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 5;
begindefineobject 156;
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 7;

begindefineobject 157; // boxes
	import = 17;
	ob_graphic_template = 65;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 2;
	ob_in_space_offset_y = 4;
	ob_which_icon_destroyed = 3;
begindefineobject 158;
	import = 16;
	ob_graphic_template = 65;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 0;
	ob_in_space_offset_y = 4;
	ob_which_icon_destroyed = 1;
begindefineobject 159;
	import = 17;
	ob_graphic_template = 65;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 7;
begindefineobject 160;
	import = 16;
	ob_graphic_template = 65;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 5;
begindefineobject 161;
	import = 17;
	ob_graphic_template = 65;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 2;
	ob_in_space_offset_y = 10;
	ob_which_icon_destroyed = 3;
	ob_in_space_offset_y = -4;
begindefineobject 162;
	import = 16;
	ob_graphic_template = 65;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 0;
	ob_in_space_offset_y = 10;
	ob_which_icon_destroyed = 1;
	ob_in_space_offset_y = -4;

begindefineobject 163;
	import = 7;
	ob_name = "Mirror NE SW";
	ob_graphic_template = 43;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 2;
	ob_part_of_terrain = 2;
	ob_in_space_offset_y = -5;
begindefineobject 164;
	ob_name = "Mirror NW SE";
	ob_base_icon_num = 3;

begindefineobject 165;
	import = 7;
	ob_object_type = 2;
	ob_name = "Pot C ND";
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 9;
begindefineobject 166;
	ob_name = "Skulls C ND";
	ob_object_type = 11;
	ob_graphic_sheet = 9;	
	ob_base_icon_num = 6;
begindefineobject 167;
	import = 9;
	ob_name = "Anvil ND";
	ob_width = 256;	
	ob_height = 256;	
	ob_graphic_template = 49;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 4;
begindefineobject 168;
	import = 36;
	ob_graphic_template = 66;
	ob_graphic_sheet = 4;	
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 3;	
	ob_block_move_when_destroyed = 1;
	ob_default_script = "specobj";

begindefineobject 169;
	import = 7;
	ob_name = "Crystal Formation S";
	ob_graphic_template = 46;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 4;
	ob_graphic_appearadj = 2;
	ob_in_space_offset_y = -2;

begindefineobject 170;
	ob_name = "Crys No Use S";
	ob_object_type = 2;
	ob_graphic_appearadj = 2;
	ob_graphic_coloradj	= 2;

begindefineobject 171; // lockers
	import = 1;
	ob_name = "Locker C ND";
	ob_graphic_template = 46;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;
	ob_width = 256;	
	ob_height = 256;	
	ob_in_space_offset_y = -10;
begindefineobject 172;
	import = 2;
	ob_name = "Locker C ND";
	ob_graphic_template = 46;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 3;
	ob_width = 256;	
	ob_height = 256;	
	ob_in_space_offset_y = -10;

begindefineobject 173;
	import = 9;
	ob_name = "Totem ND";
	ob_graphic_template = 66;
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 0;
begindefineobject 174;
	ob_base_icon_num = 1;
begindefineobject 175;
	ob_base_icon_num = 2;

begindefineobject 176;
	import = 20;
	ob_name = "Barrel ND NC";
	ob_object_type = 2;
	ob_graphic_template = 65;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 0;
	ob_in_space_offset_y = -10;

begindefineobject 177; // crates
	import = 1;
	ob_name = "Crate D";
	ob_graphic_template = 49;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 3;	
	ob_width = 256;	
	ob_height = 256;	
	ob_block_move_when_destroyed = 1;
	ob_in_space_offset_y = -3;


begindefineobject 178;
	import = 20;
	ob_name = "NO USE";
	ob_graphic_template = 28;
	ob_graphic_sheet = 9;	
	ob_base_icon_num = 1;
	ob_num_anim_steps = 5;	

begindefineobject 179;
	import = 7;
	ob_name = "Machinery S";
	ob_graphic_template = 46;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 0;
	ob_in_space_offset_y = -10;
begindefineobject 180;
	ob_base_icon_num = 1;

begindefineobject 181;
	import = 20;
	ob_name = "Machinery";
	ob_graphic_template = 28;
	ob_graphic_sheet = 7;	
	ob_base_icon_num = 6;

begindefineobject 182;
	ob_graphic_template = 46;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 2;
begindefineobject 183;
	ob_name = "Caldera S";
	ob_graphic_template = 27;
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 7;
	ob_default_script = "caldera";
	ob_block_move_when_destroyed = 1;

begindefineobject 184;
	import = 9;
	ob_name = "Magic Portal S";
	ob_object_type = 11;
	ob_graphic_template = 36;
	ob_graphic_sheet = 7;	
	//ob_graphic_appearadj = 1;
	ob_base_icon_num = 0;
	ob_num_anim_steps = 6;	
	ob_width = 256;	
	ob_height = 256;	
	ob_default_script = "portal";
	ob_anim_in_reverse = 1;
	
begindefineobject 185;
	import = 9;
	ob_name = "Megashrub S";
	ob_object_type = 11;
	ob_graphic_template = 46;
	ob_graphic_sheet = 8;
	ob_base_icon_num = 0;
	ob_width = 256;	
	ob_height = 256;	
	ob_default_script = "herbshrub";

begindefineobject 186;//
	import = 9;
	ob_name = "Magic Barrier S";
	ob_graphic_template = 67;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 0;
	ob_num_anim_steps = 8;	
	ob_which_icon_destroyed = -1;
	ob_effect_when_slain = 60;
	ob_width = 256;	
	ob_height = 256;	
	ob_default_script = "barrier";
	ob_in_space_offset_x = 0;
	ob_in_space_offset_y = 0;
begindefineobject 187;
	ob_name = "Special Barrier"; //
	ob_default_script = "";
	ob_graphic_coloradj = 64;

begindefineobject 189;
	import = 7;
	ob_name = "Wheel S";
	ob_graphic_template = 67;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = -1;
	ob_default_script = "wheel";

// lights
begindefineobject 190;
	import = 9;
	ob_object_type = 2;
	ob_name = "Lamp";
	ob_graphic_template = 33;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = -1;
	ob_light_level = 4;
	ob_in_space_offset_y = -24;
	ob_light_level = 6;
	ob_width = 64;	
	ob_height = 256;	

	ob_glow_type = 7;
	ob_glow_trans = 80;
	ob_glow_offset = 12;
begindefineobject 191;
	ob_base_icon_num = 3;
	ob_width = 256;	
	ob_height = 64;	
begindefineobject 192;
	import = 9;
	ob_name = "Magic Lamppost";
	ob_graphic_template = 46;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 4;
	ob_in_space_offset_y = 0;
	ob_light_level = 4;

	ob_glow_trans = 50;
	ob_glow_offset = 24;
begindefineobject 193;
	ob_name = "Metal Lamppost";
	ob_base_icon_num = 5;
begindefineobject 194;
	ob_name = "Wooden Lamppost";
	ob_base_icon_num = 6;
begindefineobject 195;
	ob_name = "Torch";
	ob_graphic_template = 63;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 0;
	ob_num_anim_steps = 5;	
	ob_in_space_offset_y = -31;
	ob_width = 64;	
	ob_height = 256;	
	ob_light_level = 6;

	ob_glow_trans = 80;
	ob_glow_offset = 12;
begindefineobject 196;
	ob_base_icon_num = 5;
	ob_width = 256;	
	ob_height = 64;	
begindefineobject 197;
	ob_name = "Torch";
	ob_graphic_template = 63;
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 5;
	ob_num_anim_steps = 5;	
	ob_in_space_offset_y = -38;
	ob_width = 64;	
	ob_height = 256;	
begindefineobject 198;
	ob_base_icon_num = 0;
	ob_width = 256;	
	ob_height = 64;	
	
begindefineobject 199;
	ob_name = "Symbol D";
	ob_graphic_template = 49;
	ob_graphic_sheet = 4;	
	ob_base_icon_num = 0;
	ob_num_anim_steps = 1;	
	ob_which_icon_destroyed = 2;
	ob_block_move_when_destroyed = 1;
	ob_in_space_offset_y = -12;
	ob_light_level = 0;
	ob_width = 256;	
	ob_height = 64;	
begindefineobject 200;
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 3;
	ob_width = 64;	
	ob_height = 256;	

begindefineobject 201; // big wall ters
	// imported for other big wall ters
	import = 70;
	ob_name = "Shelves D";
	ob_graphic_template = 48;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 2;
	ob_in_space_offset_x = -3;
	ob_in_space_offset_y = 11;
begindefineobject 202;
	// imported for other big wall ters
	import = 71;
	ob_name = "Shelves D";
	ob_graphic_template = 48;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 3;
	ob_in_space_offset_x = 3;
	ob_in_space_offset_y = 11;
begindefineobject 203;
	import = 201;
	ob_name = "Weap Rack D";
	ob_graphic_sheet = 7;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 2;
begindefineobject 204;
	import = 202;
	ob_name = "Weap Rack D";
	ob_graphic_sheet = 7;	
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 3;

begindefineobject 205;
	import = 201;
	ob_name = "Bookshelves D";
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 2;
begindefineobject 206;
	import = 202;
	ob_name = "Bookshelves D";
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 3;
begindefineobject 207;
	import = 201;
	ob_name = "Bench ND";
	ob_graphic_sheet = 3;	
	ob_in_space_offset_x = 2;
	ob_in_space_offset_y = 8;
begindefineobject 208;
	import = 202;
	ob_name = "Bench ND";
	ob_graphic_sheet = 3;	
	ob_in_space_offset_x = -2;
	ob_in_space_offset_y = 8;
begindefineobject 209;
	import = 201;
	ob_name = "Bench ND";
	ob_graphic_sheet = 4;	
	ob_base_icon_num = 2;
	ob_in_space_offset_x = 2;
	ob_in_space_offset_y = 0;
begindefineobject 210;
	import = 202;
	ob_name = "Bench ND";
	ob_graphic_sheet = 4;	
	ob_base_icon_num = 3;
	ob_in_space_offset_x = -2;
	ob_in_space_offset_y = 0;
begindefineobject 211;
	import = 201;
	ob_name = "Weapon Rack D";
	ob_graphic_sheet = 4;	
	ob_which_icon_destroyed = 4;
begindefineobject 212;
	import = 202;
	ob_name = "Weapon Rack D";
	ob_graphic_sheet = 4;	
	ob_which_icon_destroyed = 5;
begindefineobject 213;
	import = 201;
	ob_name = "Wall Hanging ND";
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 2;
	ob_in_space_offset_x = 5;
	ob_in_space_offset_y = 8;
begindefineobject 214;
	import = 202;
	ob_name = "Wall Hanging ND";
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 3;
	ob_in_space_offset_x = -3;
	ob_in_space_offset_y = 3;
begindefineobject 215;
	import = 201;
	ob_name = "Wall Hanging ND";
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 4;
	ob_in_space_offset_x = 5;
	ob_in_space_offset_y = 8;
begindefineobject 216;
	import = 202;
	ob_name = "Wall Hanging ND";
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 5;
	ob_in_space_offset_x = -3;
	ob_in_space_offset_y = 3;

begindefineobject 217; // s. door switches
	import = 9;
	ob_object_type = 11;
	ob_name = "Switch S";
	ob_graphic_template = 33;
	ob_graphic_sheet = 5;
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 0;	
	ob_in_space_offset_x = 5;
	ob_in_space_offset_y = -20;
	ob_block_move_when_destroyed = 1;
	ob_default_script = "secdoor";
begindefineobject 218;
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 1;	
	ob_in_space_offset_x = -5;

begindefineobject 219;
	import = 183;
	ob_graphic_coloradj = 4;

begindefineobject 220;
	import = 9;
	ob_name = "Bush D";	
	ob_graphic_template = 33;
	ob_graphic_sheet = 4;
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 2;
	ob_block_move_when_destroyed = 1;	
begindefineobject 221;
	ob_base_icon_num = 3;
	ob_which_icon_destroyed = 4;
begindefineobject 222;
	ob_base_icon_num = 9;
	ob_which_icon_destroyed = 12;

begindefineobject 223;
	ob_name = "Produce DAlt";	
	ob_graphic_template = 63;
	ob_graphic_sheet = 1;
	ob_base_icon_num = 5;
	ob_block_move_when_destroyed = 1;	
	ob_which_icon_destroyed = 7;
	ob_in_space_offset_y = 8;
begindefineobject 224;
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 8;
	
begindefineobject 225;
	import = 20;
	ob_name = "Produce D";
	ob_graphic_template = 28;
	ob_graphic_sheet = 7;	
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 8;
	ob_block_move_when_destroyed = 1;
begindefineobject 226;
	ob_base_icon_num = 5;
	ob_which_icon_destroyed = 9;
begindefineobject 227;
	ob_graphic_sheet = 6;	
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 8;
begindefineobject 228;
	ob_base_icon_num = 7;
	ob_which_icon_destroyed = 9;
	
begindefineobject 229;
	import = 70;
	ob_name = "Wall Shield ND";
	ob_width = 256;	
	ob_height = 64;	
	ob_graphic_template = 66;
	ob_graphic_sheet = 1;
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 2;
	ob_in_space_offset_x = 4;
	ob_in_space_offset_y = -16;
begindefineobject 230;
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 3;
	ob_width = 64;	
	ob_height = 256;	
	ob_in_space_offset_x = -4;

begindefineobject 231;
	import = 9;
	ob_object_type = 2;
	ob_name = "Lamp";
	ob_graphic_template = 29;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 2;
	ob_light_level = 6;
	ob_num_anim_steps = 5;	

	ob_glow_trans = 50;
	ob_glow_offset = 24;	
begindefineobject 232;
	import = 7;
	ob_name = "Control Panel S";
	ob_graphic_template = 46;
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 4;
	ob_in_space_offset_y = -10;



begindefineobject 236;
	import = 100;
	ob_name = "Webs CONTAINER S";
	ob_object_type = 11;
	ob_base_icon_num = 2;
begindefineobject 237;
	import = 101;
	ob_name = "Webs CONTAINER S";
	ob_object_type = 11;
	ob_base_icon_num = 3;

// This barrel is just a duplicate of the one at 176
begindefineobject 238;
	import = 176;

	
	
begindefineobject 239;
	import = 7;
	ob_name = "Ladder";
	ob_graphic_template = 29;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 0;
	ob_width = 256;	
	ob_height = 256;	
	ob_default_script = "stairs";
begindefineobject 240;
	ob_name = "Trapdoor";
	ob_graphic_template = 46;
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 5;
	ob_in_space_offset_y = -8;
begindefineobject 241;
	ob_name = "Pit";
	ob_graphic_template = 35;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 0;
	ob_in_space_offset_y = 0;
begindefineobject 242;
	ob_name = "Stairs";
	ob_graphic_template = 27;
	ob_graphic_sheet = 3;	
	ob_base_icon_num = 3;
begindefineobject 243;
	ob_name = "Stairs";
	ob_graphic_template = 29;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 5;

begindefineobject 244;
	ob_name = "Wall1 Stair North";
	ob_graphic_template = 280;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 0;
	ob_in_space_offset_y = 6;
begindefineobject 245;
	ob_name = "Wall1 Stair West";
	ob_base_icon_num = 1;
begindefineobject 246;
	ob_name = "Wall1 Stair South";
	ob_base_icon_num = 2;
begindefineobject 247;
	ob_name = "Wall1 Stair East";
	ob_base_icon_num = 3;
begindefineobject 248;
	ob_name = "Wall1 Stair D North";
	ob_graphic_template = 37;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 0;
	ob_in_space_offset_y = 2;
begindefineobject 249;
	ob_name = "Wall1 Stair D West";
	ob_base_icon_num = 1;
begindefineobject 250;
	ob_name = "Wall1 Stair D South";
	ob_base_icon_num = 2;
begindefineobject 251;
	ob_name = "Wall1 Stair D East";	
	ob_base_icon_num = 3;

begindefineobject 252;
	import = 7;
	ob_name = "Boat";
	ob_graphic_template = 27;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 3;
	ob_width = 256;	
	ob_height = 256;	
begindefineobject 253;
	ob_base_icon_num = 4;
begindefineobject 254;
	ob_base_icon_num = 5;
begindefineobject 255;
	ob_base_icon_num = 6;

begindefineobject 259;
	import = 141;
	ob_name = "Vahnatai Case";
	ob_graphic_template = 48;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 4;
	ob_in_space_offset_y = 4;
begindefineobject 260;
	ob_base_icon_num = 5;
begindefineobject 261; 
	import = 12;
	ob_name = "Vahnatai Stool D";
	ob_graphic_template = 65;
	ob_graphic_sheet = 2;	
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 7;
	ob_block_move_when_destroyed = 1;	

begindefineobject 270;
	import = 20;
	ob_name = "Dark Brazier D";
	ob_graphic_template = 66;
	ob_graphic_sheet = 4;	
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 5;
	ob_block_move_when_destroyed = 1;	
begindefineobject 271;
	ob_name = "Cannonballs ND";
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = -1;
begindefineobject 272;
	ob_name = "Small Logs D";
	ob_graphic_sheet = 6;	
	ob_base_icon_num = 1;
	ob_which_icon_destroyed = 2;
begindefineobject 273;
	ob_base_icon_num = 3;
	ob_which_icon_destroyed = 4;
begindefineobject 274;
	ob_name = "Nice Loom ND";
	ob_base_icon_num = 5;
begindefineobject 275;
	ob_name = "Small Throne ND";
	ob_base_icon_num = 6;
begindefineobject 276;
	ob_base_icon_num = 7;
begindefineobject 277;
	ob_name = "Clay Vat ND";
	ob_graphic_template = 66;
	ob_graphic_sheet = 0;	
	ob_base_icon_num = 5;
begindefineobject 278;
	ob_name = "Pile of Books D";
	ob_graphic_template = 63;
	ob_graphic_sheet = 4;	
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 5;
	ob_in_space_offset_y = -10;	

begindefineobject 279;
	ob_name = "Cabinet NC";
	ob_graphic_template = 46;
	ob_graphic_sheet = 6;	
	ob_base_icon_num = 0;
begindefineobject 280;
	ob_base_icon_num = 1;
begindefineobject 281;
	ob_base_icon_num = 2;
begindefineobject 282;
	ob_base_icon_num = 3;
	
// chairs 64x64
begindefineobject 290;
	import = 12;
	ob_name = "Stool D";
	ob_graphic_template = 63;
	ob_graphic_sheet = 4;	
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;	
	ob_block_move_when_destroyed = 1;
begindefineobject 291;
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 3;	

// wall stuff
begindefineobject 294;
	import = 70;
	ob_name = "Wall Rune D";
	ob_graphic_template = 63;
	ob_graphic_sheet = 6;
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 4;
	ob_in_space_offset_x = 3;
	ob_in_space_offset_y = -24;
begindefineobject 295;
	import = 71;
	ob_name = "Wall Rune D";
	ob_graphic_template = 63;
	ob_graphic_sheet = 6;
	ob_base_icon_num = 3;
	ob_which_icon_destroyed = 5;
	ob_in_space_offset_x = -3;
	ob_in_space_offset_y = -24;
begindefineobject 296;
	import = 70;
	ob_name = "Wall Skull D";
	ob_graphic_template = 63;
	ob_graphic_sheet = 6;
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 8;
	ob_in_space_offset_x = 3;
	ob_in_space_offset_y = -24;
begindefineobject 297;
	import = 71;
	ob_name = "Wall Skull D";
	ob_graphic_template = 63;
	ob_graphic_sheet = 6;
	ob_base_icon_num = 7;
	ob_which_icon_destroyed = 9;
	ob_in_space_offset_x = -3;
	ob_in_space_offset_y = -24;
	ob_graphic_sheet = 6;

begindefineobject 301;
	import = 20;
	ob_name = "Shrub D R1";
	ob_graphic_template = 63;
	ob_graphic_sheet = 8;
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;
	ob_block_move_when_destroyed = 1;
	ob_in_space_offset_y = -5;
begindefineobject 302;
	ob_name = "Shrub D R2";
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 3;
begindefineobject 303;
	ob_name = "Shrub D R3";
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 5;
begindefineobject 304;
	ob_name = "Cave Shrooms D";
	ob_base_icon_num = 6;
	ob_which_icon_destroyed = 7;
begindefineobject 305;
	ob_name = "Shrub R4 D";
	ob_base_icon_num = 8;
	ob_which_icon_destroyed = 9;
begindefineobject 306;
	ob_graphic_sheet = 9;
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;
begindefineobject 307;
	ob_name = "Shrub R5 D";
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 3;
begindefineobject 308;
	ob_name = "Potted Shrub D";
	ob_graphic_template = 28;
	ob_graphic_sheet = 5;
	ob_base_icon_num = 0;
	ob_which_icon_destroyed = 1;
begindefineobject 309;
	ob_base_icon_num = 2;
	ob_which_icon_destroyed = 3;
begindefineobject 310;
	ob_base_icon_num = 4;
	ob_which_icon_destroyed = 5;
begindefineobject 311;
	ob_name = "Globe";
	ob_base_icon_num = 6;
	ob_in_space_offset_y = -9;
	
begindefineobject 312;
	import = 7;
	ob_name = "Push Crate";
	ob_graphic_template = 49;
	ob_graphic_sheet = 1;	
	ob_base_icon_num = 2;
	ob_part_of_terrain = 2;
	ob_in_space_offset_y = -3;

// SFX TYPES (what these are in listed in asset lists file)
begindefinesfx 0;
// imported for all tiny zaps
	//sfx_name = "smboom";
	sfx_graphic_template = 40;
	sfx_graphic_sheet = 0;
	sfx_ms_per_step = 64;
	sfx_step_special_thing_on = 2;
	
begindefinesfx 1;
	import = 0;
	sfx_graphic_coloradj = 1;
begindefinesfx 2;
	sfx_graphic_coloradj = 2;
begindefinesfx 3;
	sfx_graphic_coloradj = 4;

begindefinesfx 4;
	sfx_graphic_sheet = 1;
	sfx_graphic_coloradj = 0;
begindefinesfx 5;
	sfx_graphic_coloradj = 1;
begindefinesfx 6;
	sfx_graphic_coloradj = 2;

begindefinesfx 7;
	sfx_graphic_sheet = 2;
	sfx_graphic_coloradj = 0;

begindefinesfx 8;
	sfx_graphic_sheet = 3;
	sfx_graphic_coloradj = 0;
begindefinesfx 9;
	sfx_graphic_coloradj = 1;
begindefinesfx 10;
	sfx_graphic_coloradj = 4;
begindefinesfx 11;
	sfx_graphic_coloradj = 2;

begindefinesfx 12;
	sfx_graphic_sheet = 4;
	sfx_graphic_coloradj = 0;
begindefinesfx 13;
	sfx_graphic_coloradj = 1;

begindefinesfx 14;
	sfx_graphic_sheet = 5;
	sfx_graphic_coloradj = 0;
begindefinesfx 15;
	sfx_graphic_coloradj = 4;
begindefinesfx 16;
	sfx_graphic_coloradj = 1;

begindefinesfx 17;
	sfx_graphic_sheet = 6;
	sfx_graphic_coloradj = 0;
begindefinesfx 18;
	sfx_graphic_coloradj = 2;

begindefinesfx 19;
	sfx_graphic_sheet = 7;
	sfx_graphic_coloradj = 0;
begindefinesfx 20;
	sfx_graphic_coloradj = 4;
begindefinesfx 21;
	sfx_graphic_coloradj = 2;

begindefinesfx 22;
	sfx_graphic_sheet = 8;
	sfx_graphic_coloradj = 0;

begindefinesfx 23;
	sfx_graphic_sheet = 9;
	sfx_graphic_coloradj = 0;

begindefinesfx 35;
	import = 0;
	sfx_graphic_template = 58;
	sfx_graphic_sheet = 0;
	sfx_ms_per_step = 64;
begindefinesfx 36;
	sfx_graphic_coloradj = 1;
begindefinesfx 37;
	sfx_graphic_sheet = 1;
	sfx_graphic_coloradj = 0;
begindefinesfx 38;
	sfx_graphic_coloradj = 1;
begindefinesfx 39;
	sfx_graphic_sheet = 2;
	sfx_graphic_coloradj = 0;
begindefinesfx 40;
	sfx_graphic_sheet = 3;
begindefinesfx 41;
	sfx_graphic_sheet = 4;
begindefinesfx 42;
	sfx_graphic_sheet = 5;
begindefinesfx 43;
	sfx_graphic_sheet = 6;
begindefinesfx 44;
	sfx_graphic_sheet = 7;
begindefinesfx 45;
	sfx_graphic_sheet = 8;
begindefinesfx 46;
	sfx_graphic_sheet = 9;
	
// big booms (usually damaging)
begindefinesfx 50;
// imported for all big booms
	//sfx_name = "bigboom";
	sfx_graphic_template = 41;
	sfx_graphic_sheet = 0;
	sfx_ms_per_step = 64;
	sfx_sfx_sound = 103;
begindefinesfx 51;
	sfx_sfx_effect = 1;
	sfx_amount_of_effect = 20;
begindefinesfx 52;
	sfx_amount_of_effect = 50;
begindefinesfx 53;
	sfx_amount_of_effect = 80;
begindefinesfx 54;
	sfx_amount_of_effect = 200;
begindefinesfx 55;
	sfx_amount_of_effect = 1000;
begindefinesfx 56;
	sfx_amount_of_effect = 35;

begindefinesfx 60;
	import = 50;
	sfx_graphic_sheet = 2;
	sfx_sfx_sound = 188;
begindefinesfx 61;
	sfx_sfx_effect = 8;
	sfx_amount_of_effect = 20;
begindefinesfx 62;
	sfx_amount_of_effect = 60;
begindefinesfx 63;
	sfx_amount_of_effect = 100;
begindefinesfx 64;
	sfx_amount_of_effect = 250;
begindefinesfx 65;
	sfx_amount_of_effect = 1000;

begindefinesfx 70;
	import = 50;
	sfx_graphic_coloradj = 1;
	sfx_sfx_sound = 9;
begindefinesfx 71;
	sfx_sfx_effect = 7;
	sfx_amount_of_effect = 20;
begindefinesfx 72;
	sfx_amount_of_effect = 40;
begindefinesfx 73;
	sfx_amount_of_effect = 120;
begindefinesfx 74;
	sfx_amount_of_effect = 300;
begindefinesfx 75;
	sfx_amount_of_effect = 1000;


// big sfx

begindefinesfx 90; // slashing
	import = 0;
	sfx_graphic_template = 59;
	sfx_graphic_sheet = 2;
	sfx_ms_per_step = 64;
begindefinesfx 91; // web
	sfx_graphic_sheet = 3;
begindefinesfx 92; // lightning
	sfx_graphic_sheet = 4;
begindefinesfx 93; // inverse webs
	sfx_graphic_sheet = 3;
	sfx_graphic_coloradj = 64;

//new black bg library clouds

begindefinesfx 100;
	import = 0;
	sfx_graphic_template = 321;
	sfx_graphic_sheet = 0;
begindefinesfx 101;
	sfx_graphic_sheet = 1;
begindefinesfx 102;
	sfx_graphic_sheet = 2;
begindefinesfx 103;
	sfx_graphic_sheet = 3;
begindefinesfx 104;
	sfx_graphic_sheet = 4;
begindefinesfx 105;
	sfx_graphic_sheet = 5;
begindefinesfx 106;
	sfx_graphic_sheet = 6;
begindefinesfx 107;
	sfx_graphic_sheet = 7;
begindefinesfx 108;
	sfx_graphic_sheet = 8;
begindefinesfx 109;
	sfx_graphic_sheet = 9;
begindefinesfx 110;
	sfx_graphic_template = 322;
	sfx_graphic_sheet = 0;
begindefinesfx 111;
	sfx_graphic_sheet = 1;
begindefinesfx 112;
	sfx_graphic_sheet = 2;
begindefinesfx 113;
	sfx_graphic_sheet = 3;
begindefinesfx 114;
	sfx_graphic_sheet = 4;
begindefinesfx 115;
	sfx_graphic_sheet = 5;
begindefinesfx 116;
	sfx_graphic_sheet = 6;
begindefinesfx 117;
	sfx_graphic_sheet = 7;
begindefinesfx 118;
	sfx_graphic_sheet = 8;
begindefinesfx 119;
	sfx_graphic_sheet = 9;
begindefinesfx 120;
	sfx_graphic_template = 323;
	sfx_graphic_sheet = 0;
begindefinesfx 121;
	sfx_graphic_sheet = 1;
begindefinesfx 122;
	sfx_graphic_sheet = 2;
begindefinesfx 123;
	sfx_graphic_sheet = 3;
begindefinesfx 124;
	sfx_graphic_sheet = 4;
begindefinesfx 125;
	sfx_graphic_sheet = 5;
begindefinesfx 126;
	sfx_graphic_sheet = 6;
begindefinesfx 127;
	sfx_graphic_sheet = 7;
begindefinesfx 128;
	sfx_graphic_sheet = 8;
begindefinesfx 129;
	sfx_graphic_sheet = 9;
begindefinesfx 130;
	sfx_graphic_template = 324;
	sfx_graphic_sheet = 0;
begindefinesfx 131;
	sfx_graphic_sheet = 1;
begindefinesfx 132;
	sfx_graphic_sheet = 2;
begindefinesfx 133;
	sfx_graphic_sheet = 3;
begindefinesfx 134;
	sfx_graphic_sheet = 4;
begindefinesfx 135;
	sfx_graphic_sheet = 5;
begindefinesfx 136;
	sfx_graphic_sheet = 6;
begindefinesfx 137;
	sfx_graphic_sheet = 7;
begindefinesfx 138;
	sfx_graphic_sheet = 8;
begindefinesfx 139;
	sfx_graphic_sheet = 9;

//large clouds

begindefinesfx 170; // big poof of flame
	import = 0;
	sfx_graphic_template = 47;
	sfx_graphic_sheet = 0;
begindefinesfx 171; // big poof of slime
	sfx_graphic_sheet = 1;
begindefinesfx 172; 
	sfx_graphic_sheet = 2;
begindefinesfx 173; 
	sfx_graphic_sheet = 3;
begindefinesfx 174; 
	sfx_graphic_sheet = 4;
begindefinesfx 175; 
	sfx_graphic_sheet = 5;
begindefinesfx 176; 
	sfx_graphic_sheet = 6;
begindefinesfx 177; 
	sfx_graphic_coloradj = 1;
begindefinesfx 178; 
	sfx_graphic_coloradj = 2;
begindefinesfx 179; 
	sfx_graphic_coloradj = 4;
begindefinesfx 180; 
	sfx_graphic_sheet = 4;
	sfx_graphic_coloradj = 2;
begindefinesfx 181; 
	sfx_graphic_sheet = 4;
	sfx_graphic_coloradj = 1;
begindefinesfx 182; 
	sfx_graphic_sheet = 7;
	sfx_graphic_coloradj = 0;


// PROJECTILE TYPES (what these are in listed in asset lists file)
//	proj_name
//	proj_graphic_template
//	proj_graphic_sheet
//	proj_graphic_coloradj
//	proj_speed
//	proj_draw_type
//	proj_graphic_type
//	proj_flight_type
//	proj_start_height
//	proj_glowing_nimbus

// many projectiles, template 57
begindefineprojectile 0;
	proj_graphic_template = 57;
	proj_graphic_sheet = 0;
	proj_graphic_coloradj = 0;
	proj_draw_type = 0;
	proj_graphic_type = 1;
	proj_flight_type = 1;
	proj_speed = 50;
	proj_glowing_nimbus = 1;
	proj_missile_nimbus = 50;
	proj_missile_nimbus_num = 12;
	proj_missile_nimbus_range = 5;
	
//	proj_particle_shedded = 101;
//	proj_shed_chance = 75;

begindefineprojectile 1;
	proj_graphic_sheet = 0;
	proj_missile_nimbus = 51;
	proj_missile_nimbus_num = 16;
	proj_missile_nimbus_range = 6;
	proj_start_height = -16;

	proj_particle_shedded = -1;
begindefineprojectile 2;
	proj_graphic_sheet = 2;
	proj_glowing_nimbus = 6;
	proj_missile_nimbus = 52;
	proj_missile_nimbus_num = 12;
	proj_missile_nimbus_range = 3;
begindefineprojectile 3;
	proj_graphic_sheet = 3;
	proj_glowing_nimbus = 5;
	proj_missile_nimbus = 55;
begindefineprojectile 4;
	proj_graphic_sheet = 4;
	proj_glowing_nimbus = 0;
	proj_missile_nimbus = 56;
	proj_missile_nimbus_num = 16;
	proj_missile_nimbus_range = 6;
begindefineprojectile 5;
	proj_graphic_sheet = 6;
	proj_missile_nimbus = 57;
begindefineprojectile 6;
	proj_graphic_coloradj = 4;
	proj_missile_nimbus = 58;
begindefineprojectile 7;
	proj_graphic_sheet = 5;
	proj_graphic_coloradj = 0;
	proj_missile_nimbus = 54;

// many projectiles, template 2
	
begindefineprojectile 10; 
	// imported for old-style directional missiles
	proj_graphic_template = 2;
	proj_graphic_sheet = 7;
	proj_graphic_coloradj = 0;
	proj_draw_type = 0;
	proj_graphic_type = 0;
	proj_flight_type = 1;
	proj_glowing_nimbus = -1;
	proj_missile_nimbus = -1;
begindefineprojectile 11;
	proj_graphic_type = 1;
	proj_graphic_sheet = 6;
begindefineprojectile 12;
	proj_glowing_nimbus = 0;
begindefineprojectile 13;
	proj_glowing_nimbus = 6;
begindefineprojectile 14;
	proj_glowing_nimbus = 0;
	proj_missile_nimbus = 58;
	
	
begindefineprojectile 15; // javelin
	proj_graphic_sheet = 0;
	proj_graphic_coloradj = 0;
	proj_draw_type = 0;
	proj_graphic_type = 1;
	proj_flight_type = 1;
	proj_glowing_nimbus = -1;
	proj_missile_nimbus = -1;
	proj_impact_sound = 147; 
begindefineprojectile 16; // rock
	proj_graphic_sheet = 1;
	proj_graphic_coloradj = 0;
	proj_draw_type = 0;
	proj_graphic_type = 0;
	proj_flight_type = 1;
	proj_glowing_nimbus = -1;
	proj_missile_nimbus = -1;
	proj_impact_sound = 182; 
begindefineprojectile 17; // razordisk
	proj_graphic_sheet = 4;
	proj_impact_sound = 93; 

begindefineprojectile 20; // arrow
	import = 10; 
	proj_graphic_template = 2;
	proj_graphic_sheet = 2;
	proj_graphic_type = 1;
	proj_impact_sound = 93; 
	//proj_speed = 10;
begindefineprojectile 21; // glowy arrow
	proj_graphic_sheet = 3;
	proj_glowing_nimbus = 0;
	
begindefineprojectile 22; // big rock
	proj_graphic_sheet = 5;
	proj_graphic_type = 0;
	proj_glowing_nimbus = -1;

// Simple Missiles, Single-directional, not arced

begindefineprojectile 25; // blue net
	proj_graphic_template = 1;
	proj_graphic_sheet = 0;
	proj_graphic_coloradj = 0;
	proj_draw_type = 0;
	proj_graphic_type = 0;
	proj_flight_type = 0;
	proj_glowing_nimbus = -1;
	proj_missile_nimbus = -1;
	proj_impact_sound = -1; 
begindefineprojectile 26; // charged reddish shot
	proj_graphic_sheet = 1;
begindefineprojectile 27; // grayish red shadow blob
	proj_graphic_sheet = 2;
	
	
// uni-directional, flat trajectory, black background projectiles
begindefineprojectile 30;
	proj_graphic_template = 58;
	proj_graphic_sheet = 0;
	proj_graphic_coloradj = 0;
	proj_draw_type = 0;
	proj_graphic_type = 0;
	proj_flight_type = 0;
	proj_speed = 50;
	proj_glowing_nimbus = -1;
	proj_impact_sound = -1; 
begindefineprojectile 31;
	proj_graphic_sheet = 1;
begindefineprojectile 32;
	proj_graphic_sheet = 2;
//	proj_glowing_nimbus = 6;
begindefineprojectile 33;
	proj_graphic_sheet = 3;
	proj_draw_type = 2;
//	proj_glowing_nimbus = -1;
begindefineprojectile 34;
	proj_graphic_sheet = 4;
	proj_speed = 30;
//	proj_glowing_nimbus = 0;
begindefineprojectile 35;
	proj_graphic_sheet = 5;
	proj_speed = 50;
//	proj_glowing_nimbus = 5;
begindefineprojectile 36;
	proj_graphic_sheet = 6;
//	proj_glowing_nimbus = 0;
begindefineprojectile 37;
	proj_graphic_sheet = 7;
begindefineprojectile 38; //UNUSED
begindefineprojectile 39;
	proj_graphic_sheet = 6;
	proj_graphic_coloradj = 4;
begindefineprojectile 40;
	proj_graphic_sheet = 0;
	proj_graphic_coloradj = 1;
	proj_glowing_nimbus = 5;
begindefineprojectile 41;
	proj_graphic_sheet = 1;
	proj_graphic_coloradj = 1;
begindefineprojectile 42;
	proj_graphic_sheet = 7;
	proj_graphic_coloradj = 1;
//	proj_glowing_nimbus = 0;
begindefineprojectile 43;
	proj_graphic_sheet = 8;
	proj_graphic_coloradj = 0;
begindefineprojectile 44;
	proj_graphic_sheet = 9;
	proj_graphic_coloradj = 0;
	proj_glowing_nimbus = -1;
begindefineprojectile 45;
	proj_graphic_coloradj = 4;
begindefineprojectile 46;
	proj_graphic_coloradj = 1;
begindefineprojectile 47;// slow sparky w nimbus
	import = 39;
	proj_speed = 40;
	proj_glowing_nimbus = 0;
begindefineprojectile 48; // blue lightning
	proj_graphic_coloradj = 1;

// uni-directional, arcing trajectory, black background projectiles
begindefineprojectile 50;
	import = 30;
	proj_flight_type = 2;
begindefineprojectile 51;
	import = 31;
	proj_flight_type = 2;
begindefineprojectile 52;
	import = 32;
	proj_flight_type = 2;
begindefineprojectile 53;
	import = 33;
	proj_flight_type = 2;
begindefineprojectile 54;
	import = 34;
	proj_flight_type = 2;
begindefineprojectile 55;
	import = 35;
	proj_flight_type = 2;
begindefineprojectile 56;
	import = 36;
	proj_flight_type = 2;
begindefineprojectile 57;
	import = 37;
	proj_flight_type = 2;
begindefineprojectile 58;
	import = 38;
	proj_flight_type = 2;
begindefineprojectile 59;
	import = 39;
	proj_flight_type = 2;
	
// big floating effects
begindefineprojectile 60;
	proj_graphic_template = 59;
	proj_graphic_sheet = 2;
	proj_graphic_coloradj = 0;
	proj_draw_type = 0;
	proj_graphic_type = 0;
	proj_speed = 40;
	proj_flight_type = 0;
	proj_start_height = -20;
	proj_glowing_nimbus = -1;
begindefineprojectile 61;
	proj_graphic_sheet = 5;
	proj_draw_type = 2;
begindefineprojectile 62;
	proj_graphic_template = 64;
	proj_graphic_sheet = 2;
	proj_draw_type = 0;
begindefineprojectile 63;
	proj_graphic_template = 59;
	proj_graphic_sheet = 7;
	proj_speed = 15;
begindefineprojectile 64;
	proj_graphic_sheet = 8;
	proj_speed = 40;
begindefineprojectile 65;
	proj_graphic_sheet = 9;

begindefineprojectile 70;
	proj_graphic_template = 59;
	proj_graphic_sheet = 0;
	proj_draw_type = 2;
begindefineprojectile 71;
	proj_graphic_coloradj = 1;
begindefineprojectile 72;
	proj_graphic_coloradj = 4;
begindefineprojectile 73; // 16 step fireball
	proj_graphic_sheet = 1;
	proj_graphic_coloradj = 0;
	proj_glowing_nimbus = -1;
begindefineprojectile 74; // 16 step iceball
	proj_graphic_coloradj = 1;
begindefineprojectile 75; // 16 step slimeball
	proj_graphic_coloradj = 4;
begindefineprojectile 76;
	proj_graphic_template = 64;
	proj_graphic_sheet = 0;
	proj_start_height = -20;
	proj_graphic_coloradj = 0;
	proj_speed = 22;
begindefineprojectile 77;
	proj_graphic_sheet = 1;
begindefineprojectile 78; // webs
	proj_graphic_template = 59;
	proj_graphic_sheet = 3;
	proj_start_height = -20;
	proj_graphic_coloradj = 0;
	proj_speed = 22;
begindefineprojectile 79; // lightning
	proj_graphic_template = 59;
	proj_graphic_sheet = 4;
	proj_graphic_coloradj = 0;
	proj_draw_type = 2;
	proj_speed = 25;
	
// smoke puffs
begindefineprojectile 80;
	import = 30;
	proj_flight_type = 4;
	proj_speed = 1;
begindefineprojectile 81;
	import = 31;
	proj_flight_type = 4;
	proj_speed = 1;
begindefineprojectile 82;
	import = 32;
	proj_flight_type = 4;
	proj_speed = 1;
begindefineprojectile 83;
	import = 33;
	proj_flight_type = 4;
	proj_speed = 1;
begindefineprojectile 84;
	import = 34;
	proj_flight_type = 4;
	proj_speed = 1;
begindefineprojectile 85;
	import = 35;
	proj_flight_type = 4;
	proj_speed = 1;
begindefineprojectile 86;
	import = 36;
	proj_flight_type = 4;
	proj_speed = 1;
begindefineprojectile 87;
	import = 37;
	proj_flight_type = 4;
	proj_speed = 1;

// hovering particle
begindefineprojectile 100;
	import = 43;
	proj_flight_type = 5;
	proj_glowing_nimbus = -1;
begindefineprojectile 101;
	import = 44;
	proj_flight_type = 5;
	proj_glowing_nimbus = -1;
begindefineprojectile 102;
	import = 45;
	proj_flight_type = 5;
	proj_glowing_nimbus = -1;
begindefineprojectile 103;
	import = 46;
	proj_flight_type = 5;
	proj_glowing_nimbus = -1;
begindefineprojectile 104;
	import = 37;
	proj_flight_type = 5;
	proj_glowing_nimbus = -1;
begindefineprojectile 105;
	import = 35;
	proj_flight_type = 5;
	proj_glowing_nimbus = -1;
begindefineprojectile 106;
	import = 43;
	proj_flight_type = 5;
	proj_glowing_nimbus = 0;
begindefineprojectile 107;
	import = 31;
	proj_flight_type = 5;
	proj_glowing_nimbus = -1;
begindefineprojectile 108;
	import = 40;
	proj_flight_type = 5;
	proj_glowing_nimbus = -1;

// projectiles that shed others
begindefineprojectile 110;
	import = 43;
	proj_particle_shedded = 100;
	proj_shed_chance = 10;
	proj_glowing_nimbus = -1;
begindefineprojectile 111;
	import = 36;
	proj_particle_shedded = 105;
	proj_shed_chance = 10;
	proj_glowing_nimbus = -1;
begindefineprojectile 112;
	import = 43;
	proj_particle_shedded = 104;
	proj_shed_chance = 10;
	proj_glowing_nimbus = 0;
	proj_speed = 100;
begindefineprojectile 113;
	import = 31;
	proj_particle_shedded = 107;
	proj_shed_chance = 10;
	proj_glowing_nimbus = -1;
	proj_speed = 100;
begindefineprojectile 114;
	import = 40;
	proj_particle_shedded = 108;
	proj_shed_chance = 10;
	proj_glowing_nimbus = -1;
	proj_speed = 100;

// rain/snow/falling particles, all drawn as addover
begindefineprojectile 130;
	import = 0;
	proj_graphic_template = 55;
	proj_graphic_sheet = 0;
	proj_graphic_coloradj = 0;
	proj_draw_type = 2;
	proj_graphic_type = 0;
	proj_flight_type = 3;
	proj_glowing_nimbus = -1;
	proj_missile_nimbus = -1;
	proj_speed = 15;
begindefineprojectile 131; //gray ash
	proj_graphic_template = 56;
	proj_graphic_sheet = 2;
	proj_speed = 2;
	proj_draw_type = 0;
begindefineprojectile 132; //blue sparkle
	proj_graphic_template = 149; 
	proj_draw_type = 2;
	proj_graphic_sheet = 1;
	proj_translucence = 30;
	proj_speed = 1;
	proj_rotation_speed = 0;
begindefineprojectile 133; // rain fire
	proj_graphic_template = 323;
	proj_graphic_sheet = 9;
	proj_graphic_coloradj = 0;
	proj_translucence = 100;
	proj_speed = 4;
	proj_rotation_speed = 0;
begindefineprojectile 134; // rain energy
	proj_graphic_template = 323;
	proj_graphic_sheet = 5;
	proj_graphic_coloradj = 1;
	proj_rotation_speed = 20;
begindefineprojectile 135; // rain acid
	proj_graphic_template = 149; 
	proj_graphic_sheet = 4;
	proj_graphic_coloradj = 0;
	proj_rotation_speed = 0;
begindefineprojectile 136;
	proj_graphic_template = 320; 
	proj_graphic_sheet = 8;

begindefineprojectile 137; // white motes
	proj_graphic_sheet = 3;
	proj_graphic_coloradj = 0;
	proj_rotation_speed = 20;
	proj_speed = 3;
	proj_translucence = 50;
begindefineprojectile 138; // rain energy
	proj_graphic_sheet = 2;
	proj_graphic_coloradj = 0;
	proj_rotation_speed = 10;
	proj_speed = 4;
	proj_translucence = 100;
begindefineprojectile 139; 
	proj_graphic_template = 320; 
	proj_graphic_sheet = 5;
	proj_rotation_speed = 0;

begindefineprojectile 140; //one more sparkle
	import = 132;
	proj_graphic_template = 149; 
	proj_graphic_sheet = 3;
	proj_translucence = 60;
	proj_graphic_coloradj = 2;
	proj_rotation_speed = 5;
	proj_speed = 1;
	
begindefineprojectile 141; 
	import = 139;
	proj_graphic_template = 149; 
	proj_graphic_sheet = 6;
	proj_rotation_speed = 2;
begindefineprojectile 142; 
	proj_graphic_template = 149; 
	proj_graphic_sheet = 7;
	proj_rotation_speed = 2;
begindefineprojectile 143; 
	proj_graphic_template = 59; 
	proj_graphic_sheet = 9;
	proj_rotation_speed = 2;
begindefineprojectile 144; 
	proj_graphic_template = 57; 
	proj_graphic_sheet = 1;
	proj_rotation_speed = 0;


// uni-directional, flat trajectory, black background projectiles
begindefineprojectile 150;
	proj_graphic_template = 320;
	proj_graphic_sheet = 0;
	proj_graphic_coloradj = 0;
	proj_draw_type = 2;
	proj_graphic_type = 0;
	proj_flight_type = 0;
	proj_speed = 50;
	proj_glowing_nimbus = -1;
	proj_impact_sound = -1; 
begindefineprojectile 151;
	proj_graphic_sheet = 1;
begindefineprojectile 152;
	proj_graphic_sheet = 2;
begindefineprojectile 153;
	proj_graphic_sheet = 3;
begindefineprojectile 154;
	proj_graphic_sheet = 4;
begindefineprojectile 155;
	proj_graphic_sheet = 5;
begindefineprojectile 156;
	proj_graphic_sheet = 6;
begindefineprojectile 157;
	proj_graphic_sheet = 7;
begindefineprojectile 158;
	proj_graphic_sheet = 8;
begindefineprojectile 159;
	proj_graphic_sheet = 9;
begindefineprojectile 160;
	proj_graphic_template = 321;
	proj_graphic_sheet = 0;
begindefineprojectile 161;
	proj_graphic_sheet = 1;
begindefineprojectile 162;
	proj_graphic_sheet = 2;
begindefineprojectile 163;
	proj_graphic_sheet = 3;
begindefineprojectile 164;
	proj_graphic_sheet = 4;
begindefineprojectile 165;
	proj_graphic_sheet = 5;
begindefineprojectile 166;
	proj_graphic_sheet = 6;
begindefineprojectile 167;
	proj_graphic_sheet = 7;
begindefineprojectile 168;
	proj_graphic_sheet = 8;
begindefineprojectile 169;
	proj_graphic_sheet = 9;
begindefineprojectile 170;
	proj_graphic_template = 322;
	proj_graphic_sheet = 0;
begindefineprojectile 171;
	proj_graphic_sheet = 1;
begindefineprojectile 172;
	proj_graphic_sheet = 2;
begindefineprojectile 173;
	proj_graphic_sheet = 3;
begindefineprojectile 174;
	proj_graphic_sheet = 4;
begindefineprojectile 175;
	proj_graphic_sheet = 5;
begindefineprojectile 176;
	proj_graphic_sheet = 6;
begindefineprojectile 177;
	proj_graphic_sheet = 7;
begindefineprojectile 178;
	proj_graphic_sheet = 8;
begindefineprojectile 179;
	proj_graphic_sheet = 9;
begindefineprojectile 180;
	proj_graphic_template = 323;
	proj_graphic_sheet = 0;
begindefineprojectile 181;
	proj_graphic_sheet = 1;
begindefineprojectile 182;
	proj_graphic_sheet = 2;
begindefineprojectile 183;
	proj_graphic_sheet = 3;
begindefineprojectile 184;
	proj_graphic_sheet = 4;
begindefineprojectile 185;
	proj_graphic_sheet = 5;
begindefineprojectile 186;
	proj_graphic_sheet = 6;
begindefineprojectile 187;
	proj_graphic_sheet = 7;
begindefineprojectile 188;
	proj_graphic_sheet = 8;
begindefineprojectile 189;
	proj_graphic_sheet = 9;

// bigger falling projectiles
begindefineprojectile 200; // fireball
	import = 0;
	proj_graphic_template = 59;
	proj_graphic_sheet = 1;
	proj_graphic_coloradj = 0;
	proj_draw_type = 0;
	proj_graphic_type = 0;
	proj_flight_type = 3;
	proj_glowing_nimbus = -1;
	proj_missile_nimbus = -1;
	proj_speed = 6;
	proj_translucence = 50;
begindefineprojectile 201; // iceball
	proj_graphic_coloradj = 1;
begindefineprojectile 202; // acid ball
	proj_graphic_coloradj = 4;
begindefineprojectile 203; // web
	proj_graphic_sheet = 3;
	proj_graphic_coloradj = 0;
begindefineprojectile 204; // lightning
	proj_graphic_sheet = 4;
	proj_graphic_coloradj = 0;
	proj_draw_type = 2;
begindefineprojectile 205; // falling rock
	proj_graphic_sheet = 6;
	proj_graphic_coloradj = 0;
	proj_draw_type = 0;
	proj_translucence = 100;


begindefineprojectile 206; //  fire poof
	proj_graphic_template = 58;
	proj_graphic_sheet = 1;
	proj_graphic_coloradj = 0;
	proj_translucence = 75;
	proj_draw_type = 2;
	proj_speed = 7;
begindefineprojectile 207; //  cold poof
	proj_graphic_coloradj = 1;
begindefineprojectile 208; //  acid poof
	proj_graphic_coloradj = 4;

begindefineprojectile 209; //  big smoke poof
	proj_graphic_template = 59;
	proj_graphic_sheet = 5;
	proj_draw_type = 2;
	proj_speed = 5;
	proj_graphic_coloradj = 0;

begindefineprojectile 210; //  blue sparkles
	proj_graphic_template = 47;
	proj_graphic_sheet = 6;
	proj_draw_type = 2;
	proj_speed = 5;
	proj_graphic_coloradj = 0;
begindefineprojectile 211; //  red sparkles
	proj_graphic_coloradj = 1;
begindefineprojectile 212; //  fire cloud
	proj_graphic_sheet = 0;
	proj_graphic_coloradj = 0;
begindefineprojectile 213; //  acid
	proj_graphic_sheet = 1;
begindefineprojectile 214; //  ice sparkles
	proj_graphic_sheet = 2;
begindefineprojectile 215; //  dfire swirls
	proj_graphic_sheet = 3;
begindefineprojectile 216; //  ice blobs
	proj_graphic_sheet = 4;

// more projectiles that spiral out slowly
begindefineprojectile 220;
	import = 200;
	proj_speed = 1; // slow rot speed
	proj_flight_type = 6;
	proj_glowing_nimbus = 0;
begindefineprojectile 221;
	import = 201;
	proj_speed = 1; // slow rot speed
	proj_flight_type = 6;
	proj_glowing_nimbus = 0;
begindefineprojectile 222;
	import = 202;
	proj_speed = 1; // slow rot speed
	proj_flight_type = 6;
	proj_glowing_nimbus = 0;
begindefineprojectile 223;
	import = 209;
	proj_speed = 1; // slow rot speed
	proj_flight_type = 6;
	proj_glowing_nimbus = 0;
begindefineprojectile 224;
	import = 204;
	proj_speed = 1; // slow rot speed
	proj_flight_type = 6;
	proj_glowing_nimbus = 0;
begindefineprojectile 225;
	import = 212;
	proj_speed = 1; // slow rot speed
	proj_flight_type = 6;
	proj_glowing_nimbus = 0;
